Description
With the growth of technology globally, the usage for hardware with Mixed Reality functionalities has expanded over the past few years. Specifically, its usage in an educational setting is something that warrants more research. Virtual Reality specifically is a form of experience that transports users into a different landscape for education. This paper explores the intricacies of a game developed in Virtual Reality to explore bartering as an educational tool. Specifically, it explores the game system that could use the benefits of Virtual Reality in educating users through experience. The hypothesis is that Virtual Reality can help facilitate this gaming experience to accomplish the goals aligned in the game overview.
Details
Contributors
- Kamasamudram, Anuj (Author)
- Johnson, Mina (Thesis director)
- Wylie, Ruth (Committee member)
- Barrett, The Honors College (Contributor)
- Computer Science and Engineering Program (Contributor)
- Thunderbird School of Global Management (Contributor)
- Dean, W.P. Carey School of Business (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2025-05
Topical Subject