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Stress for college students is nothing new and as more kids go to college the number of cases are on the rise. This issue is apparent at colleges across the nation including Arizona State University. StreetWise aims to help students prevent or appropriately deal with stress through interactive lessons teaching

Stress for college students is nothing new and as more kids go to college the number of cases are on the rise. This issue is apparent at colleges across the nation including Arizona State University. StreetWise aims to help students prevent or appropriately deal with stress through interactive lessons teaching students life skills, social skills, and emotional intelligence.<br/>In order to prove the value of our service, StreetWise conducted a survey that asked students about their habits, thoughts on stress, and their future. Students from Arizona State University were surveyed with questions on respondent background, employment, number one stressor, preferred learning method, and topics that students were interested in learning. We found that students’ number one stressor was school but was interested in learning skills that would prepare them for their future after graduation. We used the results to make final decisions so that StreetWise could offer lessons that students would get the most value out of. This led to us conducting a second survey which included mock ups of the website, examples of interactive lesson plans, and an overview of the app. Students from the first survey were surveyed in addition to new respondents. This survey was intended for us to ensure that our service would maintain its value to students with the aesthetic and interface that we envisioned.

ContributorsWard, William Henry (Co-author) / Ahir, Hiral (Co-author) / Compton, Katherine (Co-author) / Byrne, Jared (Thesis director) / Hall, Rick (Committee member) / Materials Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description
Our group examined the low rate of clothing utilization in the fashion industry. Fast fashion has contributed to this low rate of utilization, as well as the high amounts of textiles that end up in landfills. Our startup, Patchwork Apparel, was designed to address this problem. Our clothes were made

Our group examined the low rate of clothing utilization in the fashion industry. Fast fashion has contributed to this low rate of utilization, as well as the high amounts of textiles that end up in landfills. Our startup, Patchwork Apparel, was designed to address this problem. Our clothes were made with fabric scraps or donated textiles that would otherwise end up in landfills. The mission of our business was to develop trendy and sustainable apparel that helped to eliminate textile waste while staying on brand with current fashion trends.
ContributorsBolas, Brandon (Author) / Schalla, Freya (Co-author) / Rebe, Breanna (Co-author) / Espinosa, Karly (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Balven, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Materials Science and Engineering Program (Contributor)
Created2022-05
Description
Brew Games offers a portable solution to the lack of compact tabletop games. By packaging games like Card Classics inside screw-top aluminum cans, the product provides a convenient and travel-friendly option for social settings such as bars and breweries. With essentials like poker chips, cards, and dice, users can enjoy

Brew Games offers a portable solution to the lack of compact tabletop games. By packaging games like Card Classics inside screw-top aluminum cans, the product provides a convenient and travel-friendly option for social settings such as bars and breweries. With essentials like poker chips, cards, and dice, users can enjoy games like poker or euchre without bulky boxes. Targeting social, non-sports fans, Brew Games aims to offer an engaging alternative to watching TV or sports at slower venues. The company plans to expand its lineup with additional games, making tabletop gaming a regular, enjoyable activity in casual settings.
ContributorsCagno, Connor (Author) / Belknap, Austin (Co-author) / Kamdar, Mitali (Thesis director) / Byrne, Jared (Committee member) / Barrett, The Honors College (Contributor) / Materials Science and Engineering Program (Contributor) / School of Technology,Innovation & Entrepreneurship (Contributor)
Created2025-05