Matching Items (5)
Description

"No civil discourse, no cooperation; misinformation, mistruth." These were the words of former Facebook Vice President Chamath Palihapitiya who publicly expressed his regret in a 2017 interview over his role in co-creating Facebook. Palihapitiya shared that social media is ripping apart the social fabric of society and he also sounded

"No civil discourse, no cooperation; misinformation, mistruth." These were the words of former Facebook Vice President Chamath Palihapitiya who publicly expressed his regret in a 2017 interview over his role in co-creating Facebook. Palihapitiya shared that social media is ripping apart the social fabric of society and he also sounded the alarm regarding social media’s unavoidable global impact. He is only one of social media’s countless critics. The more disturbing issue resides in the empirical evidence supporting such notions. At least 95% of adolescents own a smartphone and spend an average time of two to four hours a day on social media. Moreover, 91% of 16-24-year-olds use social media, yet youth rate Instagram, Facebook, and Twitter as the worst social media platforms. However, the social, clinical, and neurodevelopment ramifications of using social media regularly are only beginning to emerge in research. Early research findings show that social media platforms trigger anxiety, depression, low self-esteem, and other negative mental health effects. These negative mental health symptoms are commonly reported by individuals from of 18-25-years old, a unique period of human development known as emerging adulthood. Although emerging adulthood is characterized by identity exploration, unbounded optimism, and freedom from most responsibilities, it also serves as a high-risk period for the onset of most psychological disorders. Despite social media’s adverse impacts, it retains its utility as it facilitates identity exploration and virtual socialization for emerging adults. Investigating the “user-centered” design and neuroscience underlying social media platforms can help reveal, and potentially mitigate, the onset of negative mental health consequences among emerging adults. Effectively deconstructing the Facebook, Twitter, and Instagram (i.e., hereafter referred to as “The Big Three”) will require an extensive analysis into common features across platforms. A few examples of these design features include: like and reaction counters, perpetual news feeds, and omnipresent banners and notifications surrounding the user’s viewport. Such social media features are inherently designed to stimulate specific neurotransmitters and hormones such as dopamine, serotonin, and cortisol. Identifying such predacious social media features that unknowingly manipulate and highjack emerging adults’ brain chemistry will serve as a first step in mitigating the negative mental health effects of today’s social media platforms. A second concrete step will involve altering or eliminating said features by creating a social media platform that supports and even enhances mental well-being.

ContributorsGupta, Anay (Author) / Flores, Valerie (Thesis director) / Carrasquilla, Christina (Committee member) / Barnett, Jessica (Committee member) / The Sidney Poitier New American Film School (Contributor) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description
Victim advocacy is a free and confidential service provided to individuals who have experienced sexual violence. Due to the intense expectations associated with this role, victim advocates often suffer from mental health issues, including compassion fatigue. Compassion fatigue occurs when individuals in helping professions become overly exposed to clients’ traumatic

Victim advocacy is a free and confidential service provided to individuals who have experienced sexual violence. Due to the intense expectations associated with this role, victim advocates often suffer from mental health issues, including compassion fatigue. Compassion fatigue occurs when individuals in helping professions become overly exposed to clients’ traumatic experiences and suffer from debilitating symptoms that impact their daily lives. Through this project, I identified aspects of the role that put victim advocates at a high risk for developing compassion fatigue. I then explored methods for mitigating the negative effects of compassion fatigue including The Accelerated Recovery Program for compassion fatigue, humor as a coping technique, Eye Movement Desensitizing and Reprocessing therapy, comprehensive training efforts, personal and organizational self-care, and social support. With an emphasis on the benefits provided by social support, I developed a resource guide about the prevalence of violence in our community, aimed to help create more open dialogue surrounding sexual violence.
ContributorsSagarin, Rosa (Author) / Sturgess, Jessica (Thesis director) / Soares, Rebecca (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2024-05
Description
The COVID-19 pandemic has notably affected the mental health of preadolescents, worsening issues such as depression due to reduced social interactions and increased online activity. ⁤⁤"Twisted," a virtual reality (VR) game, integrates Cognitive Behavioral Therapy (CBT) principles to address these issues by helping players identify, and challenge distorted thoughts caused

The COVID-19 pandemic has notably affected the mental health of preadolescents, worsening issues such as depression due to reduced social interactions and increased online activity. ⁤⁤"Twisted," a virtual reality (VR) game, integrates Cognitive Behavioral Therapy (CBT) principles to address these issues by helping players identify, and challenge distorted thoughts caused by cognitive distortions. ⁤⁤This thesis explores the effectiveness of using VR to enhance the therapeutic potential of game-based interventions. ⁤⁤The game encourages players to engage in cognitive restructuring through interactive scenarios, potentially offering a more immersive and effective alternative to traditional therapeutic methods for preadolescents. ⁤⁤The research supports the game's ability to improve mental health outcomes by allowing repetitive practice of cognitive skills in a controlled, and engaging environment. ⁤
ContributorsYadlapati, Geethika (Author) / Johnson, Mina (Thesis director) / Dolin, Penny Ann (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
Description
Mental health challenges among college students have reached critical levels, with academic stress, substance abuse, mental health disorders, and trauma significantly impacting student well-being and success. Despite the availability of mental health resources on university campuses, barriers such as poor usability, limited visibility, and stigma often prevent students from accessing

Mental health challenges among college students have reached critical levels, with academic stress, substance abuse, mental health disorders, and trauma significantly impacting student well-being and success. Despite the availability of mental health resources on university campuses, barriers such as poor usability, limited visibility, and stigma often prevent students from accessing these services. This study examines the current state of mental health resource accessibility on a university website, identifying key pain points in its user interface and navigation. Using usability testing, surveys, and user interviews, the research aims to propose a redesign of the website. The proposed improvements focus on simplifying navigation and enhancing visibility of key services. By addressing these critical issues, the study seeks to contribute to creating more effective mental health support systems, ultimately improving student outcomes and well-being.
ContributorsGupta, Sarva (Author) / Atkinson, Robert (Thesis director) / Chavez-Echeagaray, Maria (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-12
Description
This paper presents the design and implementation of a data visualization system that connects REDCap, a secure data capture platform, with Tableau to support real-time tracking of participants in child mental health intervention research. Conducted within the ASU YFaCS Lab, the project replaces manual Excel-based workflows with automated dashboards that

This paper presents the design and implementation of a data visualization system that connects REDCap, a secure data capture platform, with Tableau to support real-time tracking of participants in child mental health intervention research. Conducted within the ASU YFaCS Lab, the project replaces manual Excel-based workflows with automated dashboards that visualize recruitment, screening, and enrollment patterns. The system improves reporting efficiency, reduces human error, and supports Institutional Review Board (IRB) compliance. The final dashboard framework is modular, reusable, and scalable across other intervention studies and research contexts.
ContributorsBandi, Rajanandini (Author) / Osburn, Steven (Thesis director) / O'Hara, Karey (Committee member) / Torres, Marisela (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2025-05