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In 2022, the revenue generated from accounting services hit an all-time high of 119.48 billion USD (“Accounting Services in the US - Market Size”, 2022). On top of this, research has shown that 45% of all accounting professionals would like to automate something about their workflow (Thomas, 2020). Indeed, a

In 2022, the revenue generated from accounting services hit an all-time high of 119.48 billion USD (“Accounting Services in the US - Market Size”, 2022). On top of this, research has shown that 45% of all accounting professionals would like to automate something about their workflow (Thomas, 2020). Indeed, a lot of bookkeeping accountancy has been phased out by simple automation. However, larger accounting tasks like business mergers still require a team of accountants despite being a largely iterative process. This project chronicles one such attempt at automating accounting events or transactions that are performed by businesses both large and small. With the help of accounting students Madeline Stolper and Heddie Liu we were able to build a fully-functioning website to automate accounting transactions. For this project, we used industry-standard software frameworks React and Express to build the site with dynamic accounting applications. These applications were built with reusable components, making the development of future applications very simple. We also leveraged cutting-edge technological solutions from Amazon Web Services to make the website available on the Internet with rapid response times. Lastly, we incorporated an agile approach to project management and communication, in order to create functionality in the most efficient and organized manner possible. On a large scale, something like this has never been attempted and TurboIFRS/GAAP represents a revolutionary leap in accounting automation.
ContributorsForde, Jakob (Author) / Roth, Ryder (Co-author) / McLemore, Benjamin (Co-author) / Chen, Yinong (Thesis director) / Hunt, Neil (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Music, Dance and Theatre (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05
Description
Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team

Spatial audio can be especially useful for directing human attention. However, delivering spatial audio through speakers, rather than headphones that deliver audio directly to the ears, produces the issue of crosstalk, where sounds from each of the two speakers reach the opposite ear, inhibiting the spatialized effect. A research team at Meteor Studio has developed an algorithm called Xblock that solves this issue using a crosstalk cancellation technique. This thesis project expands upon the existing Xblock IoT system by providing a way to test the accuracy of the directionality of sounds generated with spatial audio. More specifically, the objective is to determine whether the usage of Xblock with smart speakers can provide generalized audio localization, which refers to the ability to detect a general direction of where a sound might be coming from. This project also expands upon the existing Xblock technique to integrate voice commands, where users can verbalize the name of a lost item using the phrase, “Find [item]”, and the IoT system will use spatial audio to guide them to it.
ContributorsSong, Lucy (Author) / LiKamWa, Robert (Thesis director) / Berisha, Visar (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description

Cornhole, traditionally seen as tailgate entertainment, has rapidly risen in popularity since the launching of the American Cornhole League in 2016. However, it lacks robust quality control over large tournaments, since many of the matches are scored and refereed by the players themselves. In the past, there have been issues

Cornhole, traditionally seen as tailgate entertainment, has rapidly risen in popularity since the launching of the American Cornhole League in 2016. However, it lacks robust quality control over large tournaments, since many of the matches are scored and refereed by the players themselves. In the past, there have been issues where entire competition brackets have had to be scrapped and replayed because scores were not handled correctly. The sport is in need of a supplementary scoring solution that can provide quality control and accuracy over large matches where there aren’t enough referees present to score games. Drawing from the ACL regulations as well as personal experience and testimony from ACL Pro players, a list of requirements was generated for a potential automatic scoring system. Then, a market analysis of existing scoring solutions was done, and it found that there are no solutions on the market that can automatically score a cornhole game. Using the problem requirements and previous attempts to solve the scoring problem, a list of concepts was generated and evaluated against each other to determine which scoring system design should be developed. After determining that the chosen concept was the best way to approach the problem, the problem requirements and cornhole rules were further refined into a set of physical assumptions and constraints about the game itself. This informed the choice, structure, and implementation of the algorithms that score the bags. The prototype concept was tested on their own, and areas of improvement were found. Lastly, based on the results of the tests and what was learned from the engineering process, a roadmap was set out for the future development of the automatic scoring system into a full, market-ready product.

ContributorsGillespie, Reagan (Author) / Sugar, Thomas (Thesis director) / Li, Baoxin (Committee member) / Barrett, The Honors College (Contributor) / Engineering Programs (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2023-05
Description
The areas of cloud computing and web services have grown rapidly in recent years, resulting in software that is more interconnected and and widely used than ever before. As a result of this proliferation, there needs to be a way to assess the quality of these web services in order

The areas of cloud computing and web services have grown rapidly in recent years, resulting in software that is more interconnected and and widely used than ever before. As a result of this proliferation, there needs to be a way to assess the quality of these web services in order to ensure their reliability and accuracy. This project explores different ways in which services can be tested and evaluated through the design of various testing techniques and their implementations in a web application, which can be used by students or developers to test their web services.
ContributorsHilliker, Mark Paul (Author) / Chen, Yinong (Thesis director) / Nakamura, Mutsumi (Committee member) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
Brain Computer Interfaces are becoming the next generation controllers not only in the medical devices for disabled individuals but also in the gaming and entertainment industries. In order to build an effective Brain Computer Interface, which accurately translates the user thoughts into machine commands, it is important to have robust

Brain Computer Interfaces are becoming the next generation controllers not only in the medical devices for disabled individuals but also in the gaming and entertainment industries. In order to build an effective Brain Computer Interface, which accurately translates the user thoughts into machine commands, it is important to have robust and fail proof signal processing and machine learning modules which operate on the raw EEG signals and estimate the current thought of the user.

In this thesis, several techniques used to perform EEG signal pre-processing, feature extraction and signal classification have been discussed, implemented, validated and verified; efficient supervised machine learning models, for the EEG motor imagery signal classification are identified. To further improve the performance of system unsupervised feature learning techniques have been investigated by pre-training the Deep Learning models. Use of pre-training stacked autoencoders have been proposed to solve the problems caused by random initialization of weights in neural networks.

Motor Imagery (imaginary hand and leg movements) signals are acquire using the Emotiv EEG headset. Different kinds of features like mean signal, band powers, RMS of the signal have been extracted and supplied to the machine learning (ML) stage, wherein, several ML techniques like LDA, KNN, SVM, Logistic regression and Neural Networks are applied and validated. During the validation phase the performances of various techniques are compared and some important observations are reported. Further, deep Learning techniques like autoencoding have been used to perform unsupervised feature learning. The reliability of the features is analyzed by performing classification by using the ML techniques mentioned earlier. The performance of the neural networks has been further improved by pre-training the network in an unsupervised fashion using stacked autoencoders and supplying the stacked autoencoders’ network parameters as initial parameters to the neural network. All the findings in this research, during each phase (pre-processing, feature extraction, classification) are directly relevant and can be used by the BCI research community for building motor imagery based BCI applications.

Additionally, this thesis attempts to develop, test, and compare the performance of an alternative method for classifying human driving behavior. This thesis proposes the use of driver affective states to know the driving behavior. The purpose of this part of the thesis was to classify the EEG data collected from several subjects while driving simulated vehicle and compare the classification results with those obtained by classifying the driving behavior using vehicle parameters collected simultaneously from all the subjects. The objective here is to see if the drivers’ mental state is reflected in his driving behavior.
ContributorsManchala, Vamsi Krishna (Author) / Redkar, Sangram (Thesis advisor) / Rogers, Bradley (Committee member) / Sugar, Thomas (Committee member) / Arizona State University (Publisher)
Created2015
Description
A control method based on the phase angle is used to control oscillating systems. The phase oscillator uses the sine and cosine of the phase angle to change key properties of a mass-spring-damper system, including amplitude, frequency, and equilibrium. An inverted pendulum is used to show a further application of

A control method based on the phase angle is used to control oscillating systems. The phase oscillator uses the sine and cosine of the phase angle to change key properties of a mass-spring-damper system, including amplitude, frequency, and equilibrium. An inverted pendulum is used to show a further application of the phase oscillator. Two methods of control based on the phase oscillator are used for swing-up and balancing of the pendulum. The first control method involves two separate stages. The scenarios where this control works are discussed. The second control method uses variable coefficients to result in a smooth transition between swing-up and balancing.
ContributorsBates, Andrew (Author) / Sugar, Thomas (Thesis advisor) / Redkar, Sangram (Committee member) / Mignolet, Marc (Committee member) / Arizona State University (Publisher)
Created2015
Description
As the world moves towards faster production times, quicker shipping, and overall, more demanding schedules, the humans caught in the loop are subject to physical duress causing them to physically break down and have muscular skeletal injuries. Surprisingly, with more automation in logistics houses, the remaining workers must be quicker

As the world moves towards faster production times, quicker shipping, and overall, more demanding schedules, the humans caught in the loop are subject to physical duress causing them to physically break down and have muscular skeletal injuries. Surprisingly, with more automation in logistics houses, the remaining workers must be quicker and do more, again resulting in muscular-skeletal injuries. To help alleviate this strain, a class of robotics and wearables has arisen wherein the human is assisted by a worn mechanical device. These devices, traditionally called exoskeletons, fall into two general categories: passive and active. Passive exoskeletons employ no electronics to activate their assistance and instead typically rely on the spring-like qualities of many materials. These are generally lighter weight than their active counterparts, but also lack the assistive power and can even interfere in other routine operations. Active exoskeletons, on the other hand, aim to avoid as much interference as possible by using electronics and power to assist the wearer. Properly executed, this can deliver power at the most opportune time and disengage from interference when not needed. However, if the tuning is mismatched from the human, it can unintentionally increase loads and possibly lead to other future injuries or harm. This dissertation investigates exoskeleton technology from two vantage points: the designer and the consumer. In the first, the creation of the Aerial Porter Exoskeleton (APEx) for the US Air Force (USAF). Testing of this first of its kind exoskeleton revealed a peak metabolic savings of 8.13% as it delivers 30 N-m of torque about each hip. It was tested extensively in live field conditions over 8 weeks to great success. The second section is an exploration of different commercially available exoskeletons and the development of a common set of standards/testing protocols is described. The results show a starting point for a set of standards to be used in a rapidly growing sector.
ContributorsMartin, William Brandon (Author) / Sugar, Thomas (Thesis advisor) / Redkar, Sangram (Thesis advisor) / Hollander, Kevin (Committee member) / Arizona State University (Publisher)
Created2021
Description
Machine learning has quickly become an ever-popular term and growing field in the area of computation. With each passing day, we see advancements of this field with natural language models, speech recognition, pattern recognition, computer vision, and many more. This progress is all in a quest to one day, meet

Machine learning has quickly become an ever-popular term and growing field in the area of computation. With each passing day, we see advancements of this field with natural language models, speech recognition, pattern recognition, computer vision, and many more. This progress is all in a quest to one day, meet or exceed the limits of humans in these areas. While visual-based detectors have seen an exciting level of growth and progress with large community projects, there currently exists a significant smaller community effort in the realm of audio-based emotional detectors. This seems to be a road worth exploring, as audio-based emotion detectors can complement the more popular facial-based detection systems by providing other contextual cues or information that may not be available to a visual-based detector. For example, a system utilizing audio has the benefit of being able to utilize an array of indirect emotional cues, such as tone or vocal sentence analysis, which a visual-based system would not capture since it is not capable of detecting these cues. A system using audio-based emotional detection would be incredibly important in instances where people partake in conversations among groups throughout a venue, such as when waiting for a flight in an airport. This system can be useful for environments demanding high accuracy recognition systems with multiple levels of confirmation, as a multimodal system consisting of two detectors, one facial and one audible, can provide a stronger prediction of emotion by complimenting on another. As such, I propose the following question that this research project will explore: how can an audio-based emotional detection augment facial emotion detection and how can such an audio-based system be designed in a low-cost and accurate manner?
ContributorsRoss, James (Author, Co-author) / Berisha, Visar (Thesis director) / Lubold, Nichola (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-12
Description
This dissertation studies the methods to enhance the performance of foldable robots manufactured by laminated techniques. This class of robots are unique in their manufacturing process, which involves cutting and staking up thin layers of different materials with various stiffness. While inheriting the advantages of soft robots -- low

This dissertation studies the methods to enhance the performance of foldable robots manufactured by laminated techniques. This class of robots are unique in their manufacturing process, which involves cutting and staking up thin layers of different materials with various stiffness. While inheriting the advantages of soft robots -- low weight, affordable manufacturing cost and a fast prototyping process -- a wider range of actuators is available to these mechanisms, while modeling their behavior requires less computational cost.The fundamental question this dissertation strives to answer is how to decode and leverage the effect of material stiffness in these robots. These robots' stiffness is relatively limited due to their slender design, specifically at larger scales. While compliant robots may have inherent advantages such as being safer to work around, this low rigidity makes modeling more complex. This complexity is mostly contained in material deformation since the conventional actuators such as servo motors can be easily leveraged in these robots. As a result, when introduced to real-world environments, efficient modeling and control of these robots are more achievable than conventional soft robots. Various approaches have been taken to design, model, and control a variety of laminate robot platforms by investigating the effect of material deformation in prototypes while they interact with their working environments. The results obtained show that data-driven approaches such as experimental identification and machine learning techniques are more reliable in modeling and control of these mechanisms. Also, machine learning techniques for training robots in non-ideal experimental setups that encounter the uncertainties of real-world environments can be leveraged to find effective gaits with high performance. Our studies on the effect of stiffness of thin, curved sheets of materials has evolved into introducing a new class of soft elements which we call Soft, Curved, Reconfigurable, Anisotropic Mechanisms (SCRAMs). Like bio-mechanical systems, SCRAMs are capable of re-configuring the stiffness of curved surfaces to enhance their performance and adaptability. Finally, the findings of this thesis show promising opportunities for foldable robots to become an alternative for conventional soft robots since they still offer similar advantages in a fraction of computational expense.
ContributorsSharifzadeh, Mohammad (Author) / Aukes, Daniel (Thesis advisor) / Sugar, Thomas (Committee member) / Zhang, Wenlong (Committee member) / Arizona State University (Publisher)
Created2021
Description
Robotic assisted devices in gait rehabilitation have not seen penetration into clinical settings proportionate to the developments in this field. A possible reason for this is due to the development and evaluation of these devices from a predominantly engineering perspective. One way to mitigate this effect is to further include

Robotic assisted devices in gait rehabilitation have not seen penetration into clinical settings proportionate to the developments in this field. A possible reason for this is due to the development and evaluation of these devices from a predominantly engineering perspective. One way to mitigate this effect is to further include the principles of neurophysiology into the development of these systems. To further include these principles, this research proposes a method for grounded evaluation of three machine learning algorithms to gain insight on what modeling approaches are able to both replicate therapist assistance and emulate therapist strategies. The algorithms evaluated in this paper include ordinary least squares regression (OLS), gaussian process regression (GPR) and inverse reinforcement learning (IRL). The results show that grounded evaluation is able to provide evidence to support the algorithms at a higher resolution. Also, it was observed that GPR is likely the most accurate algorithm to replicate therapist assistance and to emulate therapist adaptation strategies.
ContributorsSmith, Mason Owen (Author) / Zhang, Wenlong (Thesis advisor) / Ben Amor, Hani (Committee member) / Sugar, Thomas (Committee member) / Arizona State University (Publisher)
Created2021