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University Devils is a Founders Lab Thesis group looking to find a way for post-secondary institutions to increase the number of and diversity of incoming applications through the utilization of gaming and gaming approaches in the recruitment process while staying low-cost. This propelling question guided the group through their work.

University Devils is a Founders Lab Thesis group looking to find a way for post-secondary institutions to increase the number of and diversity of incoming applications through the utilization of gaming and gaming approaches in the recruitment process while staying low-cost. This propelling question guided the group through their work. The team’s work primarily focused on recruitment efforts at Arizona State University, but the concept can be modified and applied at other post-secondary institutions. The initial research showed that Arizona State University’s recruitment focused on visiting the high schools of prospective students and providing campus tours to interested students. A proposed alternative solution to aid in recruitment efforts through the utilization of gaming was to create an online multiplayer game that prospective students could play from their own homes. The basic premise of the game is that one player is selected to be “the Professor” while the other players are part of “the Students.” To complete the game, the Students must complete a set of tasks while the Professor applies various obstacles to prevent the Students from winning. When a Student completes their objectives, they win and the game ends. The game was created using Unity. The group has completed a proof-of-concept of the proposed game and worked to advertise and market the game to students via social media. The team’s efforts have gained traction, and the group continues to work to gain traction and bring the idea to more prospective students.

ContributorsDong, Edmund Engsun (Co-author) / Ouellette, Abigail (Co-author) / Cole, Tyler (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

This thesis is based on bringing together three different components: non-Euclidean geometric worlds, virtual reality, and environmental puzzles in video games. While all three exist in their own right in the world of video games, as well as combined in pairs, there are virtually no examples of all three together.

This thesis is based on bringing together three different components: non-Euclidean geometric worlds, virtual reality, and environmental puzzles in video games. While all three exist in their own right in the world of video games, as well as combined in pairs, there are virtually no examples of all three together. Non-Euclidean environmental puzzle games have existed for around 10 years in various forms, short environmental puzzle games in virtual reality have come into existence in around the past five years, and non-Euclidean virtual reality exists mainly as non-video game short demos from the past few years. This project seeks to be able to bring these components together to create a proof of concept for how a game like this should function, particularly the integration of non-Euclidean virtual reality in the context of a video game. To do this, a Unity package which uses a custom system for creating worlds in a non-Euclidean way rather than Unity’s built-in components such as for transforms, collisions, and rendering was used. This was used in conjunction with the SteamVR implementation with Unity to create a cohesive and immersive player experience.

ContributorsVerhagen, Daniel William (Author) / Kobayashi, Yoshihiro (Thesis director) / Nelson, Brian (Committee member) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description
For my thesis, I developed an educational video game titled Cannon Quest. Based around a thought experiment proposed in 1687 by Sir Isaac Newton, Cannon Quest allows players to explore a miniature, 2-dimensional solar system using real physics and gravity. My principle goal was to create an interactive model of

For my thesis, I developed an educational video game titled Cannon Quest. Based around a thought experiment proposed in 1687 by Sir Isaac Newton, Cannon Quest allows players to explore a miniature, 2-dimensional solar system using real physics and gravity. My principle goal was to create an interactive model of orbital motion, with some game/simulation elements. This allows players who are totally unfamiliar with orbital mechanics to gain at least a rudimentary understanding simply by playing the game. While the educational model was my primary goal, care was taken to ensure that Cannon Quest functions as a playable simulator. I developed my own user interface (UI), control setup, and art, as well as integrating music and animation for a more complete user experience. I also spent a significant amount of time balancing the gameplay aspects with the real physics, occasionally sacrificing reality where needed to ensure a better experience. The resulting product is simple and straightforward, while retaining much of the nuances of actual orbital motion. I also developed a website to host Cannon Quest, and better direct my playtesters from a single hub. You can visit this website at www.cannonquest.carrd.co. Alternatively, you can visit https://possiblymatthew.itch.io/cannon-quest or https://github.com/matthewbenjamin22/Cannon-Quest to play the game.
ContributorsBenjamin, Matthew (Author) / Kobayashi, Yoshihiro (Thesis director) / Feng, Xuerong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2022-05
Description

Molecular pathology makes use of estimates of tumor content (tumor percentage) for pre-analytic and analytic purposes, such as molecular oncology testing, massive parallel sequencing, or next-generation sequencing (NGS), assessment of sample acceptability, accurate quantitation of variants, assessment of copy number changes (among other applications), determination of specimen viability for testing

Molecular pathology makes use of estimates of tumor content (tumor percentage) for pre-analytic and analytic purposes, such as molecular oncology testing, massive parallel sequencing, or next-generation sequencing (NGS), assessment of sample acceptability, accurate quantitation of variants, assessment of copy number changes (among other applications), determination of specimen viability for testing (since many assays require a minimum tumor content to report variants at the limit of detection) may all be improved with more accurate and reproducible estimates of tumor content. Currently, tumor percentages of samples submitted for molecular testing are estimated by visual examination of Hematoxylin and Eosin (H&E) stained tissue slides under the microscope by pathologists. These estimations can be automated, expedited, and rendered more accurate by applying machine learning methods on digital whole slide images (WSI).

ContributorsCirelli, Claire (Author) / Yang, Yezhou (Thesis director) / Yalim, Jason (Committee member) / Velu, Priya (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description

This research paper explores the effects of data variance on the quality of Artificial Intelligence image generation models and the impact on a viewer's perception of the generated images. The study examines how the quality and accuracy of the images produced by these models are influenced by factors such as

This research paper explores the effects of data variance on the quality of Artificial Intelligence image generation models and the impact on a viewer's perception of the generated images. The study examines how the quality and accuracy of the images produced by these models are influenced by factors such as size, labeling, and format of the training data. The findings suggest that reducing the training dataset size can lead to a decrease in image coherence, indicating that AI models get worse as the training dataset gets smaller. Moreover, the study makes surprising discoveries regarding AI image generation models that are trained on highly varied datasets. In addition, the study involves a survey in which people were asked to rate the subjective realism of the generated images on a scale ranging from 1 to 5 as well as sorting the images into their respective classes. The findings of this study emphasize the importance of considering dataset variance and size as a critical aspect of improving image generation models as well as the implications of using AI technology in the future.

ContributorsPunyamurthula, Rushil (Author) / Carter, Lynn (Thesis director) / Sarmento, Rick (Committee member) / Barrett, The Honors College (Contributor) / School of Sustainability (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description

Breast cancer is one of the most common types of cancer worldwide. Early detection and diagnosis are crucial for improving the chances of successful treatment and survival. In this thesis, many different machine learning algorithms were evaluated and compared to predict breast cancer malignancy from diagnostic features extracted from digitized

Breast cancer is one of the most common types of cancer worldwide. Early detection and diagnosis are crucial for improving the chances of successful treatment and survival. In this thesis, many different machine learning algorithms were evaluated and compared to predict breast cancer malignancy from diagnostic features extracted from digitized images of breast tissue samples, called fine-needle aspirates. Breast cancer diagnosis typically involves a combination of mammography, ultrasound, and biopsy. However, machine learning algorithms can assist in the detection and diagnosis of breast cancer by analyzing large amounts of data and identifying patterns that may not be discernible to the human eye. By using these algorithms, healthcare professionals can potentially detect breast cancer at an earlier stage, leading to more effective treatment and better patient outcomes. The results showed that the gradient boosting classifier performed the best, achieving an accuracy of 96% on the test set. This indicates that this algorithm can be a useful tool for healthcare professionals in the early detection and diagnosis of breast cancer, potentially leading to improved patient outcomes.

ContributorsMallya, Aatmik (Author) / De Luca, Gennaro (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description

Machine learning has a near infinite number of applications, of which the potential has yet to have been fully harnessed and realized. This thesis will outline two departments that machine learning can be utilized in, and demonstrate the execution of one methodology in each department. The first department that will

Machine learning has a near infinite number of applications, of which the potential has yet to have been fully harnessed and realized. This thesis will outline two departments that machine learning can be utilized in, and demonstrate the execution of one methodology in each department. The first department that will be described is self-play in video games, where a neural model will be researched and described that will teach a computer to complete a level of Super Mario World (1990) on its own. The neural model in question was inspired by the academic paper “Evolving Neural Networks through Augmenting Topologies”, which was written by Kenneth O. Stanley and Risto Miikkulainen of University of Texas at Austin. The model that will actually be described is from YouTuber SethBling of the California Institute of Technology. The second department that will be described is cybersecurity, where an algorithm is described from the academic paper “Process Based Volatile Memory Forensics for Ransomware Detection”, written by Asad Arfeen, Muhammad Asim Khan, Obad Zafar, and Usama Ahsan. This algorithm utilizes Python and the Volatility framework to detect malicious software in an infected system.

ContributorsBallecer, Joshua (Author) / Yang, Yezhou (Thesis director) / Luo, Yiran (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description
When playing Dragon Quest IX, players are faced with immense amounts of game information. In order to save hundreds of hours of learning and memorizing intricate game details, many players prefer to simply refer to a guide as they play. This thesis project aims to develop a guide app to

When playing Dragon Quest IX, players are faced with immense amounts of game information. In order to save hundreds of hours of learning and memorizing intricate game details, many players prefer to simply refer to a guide as they play. This thesis project aims to develop a guide app to fulfill this role. The app will provide players with an interactive and user-friendly platform to access detailed information on equipment, weapons, items, recipes, and monsters within the game. The project will involve extensive research and analysis of the game's data, as well as the development of a database to store and organize relevant information. Ultimately, the guide app will provide an invaluable resource for players looking to enhance their Dragon Quest IX experience and achieve a deeper understanding of the game's intricacies.
ContributorsMarino, Reese (Author) / Balasooriya, Janaka (Thesis director) / Atkinson, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
Description
This thesis investigates the quality and usefulness of "DeepDEMs" from Moon and Mars images, which are Digital Elevation Models (DEMs) created using deep learning from single optical images. High-resolution DEMs of Moon and Mars are increasingly critical for gaining insights into the slope and the elevation of the terrain in

This thesis investigates the quality and usefulness of "DeepDEMs" from Moon and Mars images, which are Digital Elevation Models (DEMs) created using deep learning from single optical images. High-resolution DEMs of Moon and Mars are increasingly critical for gaining insights into the slope and the elevation of the terrain in the region which helps in identifying the landing sites of possible manned missions and rovers. However, many locations of interest to scientists who use remote sensing to study the Earth or other planetary bodies have only visible image data coverage, and not repeated stereo image coverage or other data collected specifically for DEM generation. Thus, Earth and planetary scientists, geographers, and other academics want DEMs in many locations where no data resources (repeat coverage or intensive remote sensing campaigns) have been assigned for geomorphic or topographic study. One specific use for deep learning-generated terrain models would be to assess probable sites in the lunar south polar area for NASA's future Artemis III mission which aims to return people to the lunar surface. While conventional techniques (for example, needing two stereo pictures from satellites for photogrammetry) work well, this high-resolution data only covers a small portion of the planets. Furthermore, older approaches need lengthy processing durations as well as human calibration and tweaking to achieve high-quality DEMs. To address the coverage and processing time concerns, we evaluated deep learning algorithms for creating DEMs of the Moon and Mars' surfaces. We explore how the findings of this study may be used to create elevation models for planetary mapping in the future using automated methods.
ContributorsJain, Rini (Author) / Rastogi, Anant (Co-author) / Kerner, Hannah (Thesis director) / Adler, Jacob (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Department of Information Systems (Contributor)
Created2024-05
Description
As the use of Artificial Intelligence (AI) continues to expand and improve across numerous industries, the success with which it has been integrated into the medical sector stands out. Physicians and researchers now utilize AI in many situations. In particular, advancements within the field of detection AI have had a

As the use of Artificial Intelligence (AI) continues to expand and improve across numerous industries, the success with which it has been integrated into the medical sector stands out. Physicians and researchers now utilize AI in many situations. In particular, advancements within the field of detection AI have had a significant impact on the diagnosis and treatment of scoliosis. Detection AI has been developed to recognize important features within an image, such as malignant tumors in adults. For a scoliosis patient, a detection model can manipulate radiograph images to create masks and highlight important features that could be missed by the human eye, such as minute changes in a cell, and create binary masks of a spine. Using a popular convolution neural network (CNN) to examine datasets of scoliosis x-rays, provided by Hanger Inc [6], this paper examines the capabilities of machine learning to effectively differentiate the spine from other bones in x-ray imagery and to identify scoliosis in affected patients. Based on the results of the project, several issues were discovered that, if resolved, could improve the overall accuracy of the model, which would allow it to potentially find its own place within medical workflows to expedite the scoliosis design process.
ContributorsCooney, Sloan (Author) / Kerner, Hannah (Thesis director) / Clark, Geoffrey (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05