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- Creators: Barrett, The Honors College
- Creators: Computer Science and Engineering Program
This paper describes a project involving the optimization of the analysis process of FreeSurfer and ANTS Registration for neuroscience analytics of patients at risk of cognitive decline using Nipype. The paper details the process of discovering more about Nipype, learning to use a supercomputer, and implementing the open-source python code to fit the needs of the research lab. Nipype is a python-based initiative to unify the various software packages used within the neuroscience community for data analysis. This paper also serves as documentation of the steps taken to complete the project so that future students are able to continue the optimization process to result in one cohesive workflow in which data is able to flow through a unified pipeline of analysis in the future.
This paper explores the inner workings of algorithms that computers may use to play Chess. First, we discuss the classical Alpha-Beta algorithm and several improvements, including Quiescence Search, Transposition Tables, and more. Next, we examine the state-of-the-art Monte Carlo Tree Search algorithm and relevant optimizations. After that, we consider a recent algorithm that transforms Alpha-Beta into a “Rollout” search, blending it with Monte Carlo Tree Search under the rollout paradigm. We then discuss our C++ Chess Engine, Homura, and explain its implementation of a hybrid algorithm combining Alpha-Beta with MCTS. Finally, we show that Homura can play master-level Chess at a strength currently exceeding that of our backtracking Alpha-Beta.
This thesis examines the re-entry processes of individuals with mental health needs upon their release from prison. In order to uncover the resources that are provided to formerly incarcerated individuals with clinically diagnosed mental health issues, parole officers who have experience supervising individuals with mental health needs were interviewed. The purpose of the interviews was to understand the experiences parole officers have regarding current supervision practices that are used, as well as programming and treatment opportunities parole officers know are available to this population of re-entrants. Being aware of the resources that are provided to formerly incarcerated individuals with mental health needs will help identify how to improve supervision, programming, and treatment so as to better support this population. As research and literature on the re-entry experiences of individuals with mental health care needs have demonstrated the extensive privations this population experiences, interviewing parole officers will reveal the roles parole officers, treatment providers, and programming have in supporting this population upon their release from prison. Moreover, interviewing parole officers will help identify how to improve parole outcomes for re-entrants with clinically diagnosed mental health issues.
This creative project is an extension of the work being done as part of Senior Design in<br/>developing the See-Through Car Pillar, a system designed to render the forward car pillars in a car<br/>invisible to the driver so they can have an unobstructed view utilizing displays, sensors, and a<br/>computer. The first half of the paper provides the motivation, design and progress of the project, <br/>while the latter half provides a literature survey on current automobile trends, the viability of the<br/>See-Through Car Pillar as a product in the market through case studies, and alternative designs and <br/>technologies that also might address the problem statement.
In this paper, I propose that taking an embodied approach to music performance can allow for better gestural control over the live sound produced and greater connection between the performer and their audience. I examine the many possibilities of live electronic manipulation of the voice such as those employed by past and current vocalists who specialize in live electronic sound manipulation and improvisation. Through extensive research and instrument design, I have sought to produce something that will benefit me in my performances as a vocalist and help me step out from the boundaries of traditional music performance. I will discuss the techniques used for the creation of my gestural instrument through the lens of my experiences as a performer using these tools. I believe that, through use of movement and gesture in the creation and control of sound, it is more than possible to step away from conventional ideas of live vocal performance and create something new and unique, especially through the inclusion of improvisation.