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Culturally responsive teaching refers to an approach to teaching and learning that facilitates the achievement of all students by including content that is relatable to all cultures and creating a culturally supported and learner-centered environment. The CSE 110 course at ASU would greatly benefit from the incorporation of culturally relevant

Culturally responsive teaching refers to an approach to teaching and learning that facilitates the achievement of all students by including content that is relatable to all cultures and creating a culturally supported and learner-centered environment. The CSE 110 course at ASU would greatly benefit from the incorporation of culturally relevant learning, as it would help them thrive in their chosen field of study while being able to uphold and value cultural relevance. The incorporation of culturally relevant pedagogy would further help students from marginalized communities feel more accepted and capable of thriving in STEM education. We began our research by first understanding the foundations of culturally responsive pedagogy, including how it is currently being used in classrooms. Concurrently, we studied the CSE 110 curriculum to see where we can implement this teaching strategy. Our research helped us develop a set of worksheets. In the second semester of our research, we distributed these worksheets and a set of control worksheets. Students were randomly assigned to an experiment or control group each of the four weeks of the study. We then analyzed this information to quantitatively see how culturally responsive pedagogy affects their outcomes. To follow up we also conducted a survey to get some qualitative feedback about student experience. Our final findings consisted of an analysis of how culturally responsive pedagogy affects learning outcomes in an introductory computer science course.
ContributorsSathe, Isha (Author) / Tripathi, Tejal (Co-author) / Mane, Rhea (Co-author) / Tadayon-Navabi, Farideh (Thesis director) / Nkrumah, Tara (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2024-05
Description
Culturally responsive teaching refers to an approach to teaching and learning that facilitates the achievement of all students by including content that is relatable to all cultures, and creating a culturally-supported and learner-centered environment. The CSE 110 course at ASU would greatly benefit from the incorporation of culturally relevant learning,

Culturally responsive teaching refers to an approach to teaching and learning that facilitates the achievement of all students by including content that is relatable to all cultures, and creating a culturally-supported and learner-centered environment. The CSE 110 course at ASU would greatly benefit from the incorporation of culturally relevant learning, as it would help them thrive in their chosen field of study while being able to uphold and value cultural relevance. The incorporation of culturally relevant pedagogy would further help students from marginalized communities feel more accepted and capable to thrive in STEM education. We began our research by first understanding the foundations of culturally responsive pedagogy, including how it is currently being used in classrooms. Concurrently, we studied the CSE 110 curriculum to see where we can implement this teaching strategy. Our research helped us develop a set of worksheets. In the second semester of our research we distributed these worksheets and a set of control worksheets. Students were randomly assigned to an experiment or control group each of the four weeks of the study. We then analyzed this information to quantitatively see how culturally responsive pedagogy affects their outcomes. To follow up we also conducted a survey to get some qualitative feedback about student experience. Our final findings consisted of an analysis on how culturally responsive pedagogy affects learning outcomes in an introductory computer science course.
ContributorsTripathi, Tejal (Author) / Mane, Rhea (Co-author) / Sathe, Isha (Co-author) / Tadayon-Navabi, Farideh (Thesis director) / Nkrumah, Tara (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
Description
Machine learning(ML) has been on the rise in many fields including agriculture. It is used for many things including crop yield prediction which is meant to help farmers decide when and what to grow based on the model. Many models have been built for various crops and areas of the

Machine learning(ML) has been on the rise in many fields including agriculture. It is used for many things including crop yield prediction which is meant to help farmers decide when and what to grow based on the model. Many models have been built for various crops and areas of the world utilizing various sources of data. However, there is yet to exist a model designed to predict any crop’s yield in Yuma Arizona, one of the premier places to grow crops in America. For this, I built a dataset from farm documentation that describes the actions taken before, during, and after a crop is being grown. To supplement this data, ecological data was also used so data such as temperature, heat units, soil type, and soil water holding capacity were included. I used this dataset to train various regression models where I discovered that the farm data was useful, but only when used in conjunction with the ecological data.
ContributorsJohnson, Nicholas (Author) / Kerner, Hannah (Thesis director) / Bandaru, Varaprasad (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
Description

American Sign Language (ASL) is used for Deaf and Hard of Hearing (DHH) individuals to communicate and learn in a classroom setting. In ASL, fingerspelling and gestures are two primary components used for communication. Fingerspelling is commonly used for words that do not have a specifically designated sign or gesture.

American Sign Language (ASL) is used for Deaf and Hard of Hearing (DHH) individuals to communicate and learn in a classroom setting. In ASL, fingerspelling and gestures are two primary components used for communication. Fingerspelling is commonly used for words that do not have a specifically designated sign or gesture. In technical contexts, such as Computer Science curriculum, there are many technical terms that fall under this category. Most of its jargon does not have standardized ASL gestures; therefore, students, educators, and interpreters alike have been reliant on fingerspelling, which poses challenges for all parties. This study investigates the efficacy of both fingerspelling and gestures with fifteen technical terms that do have standardized gestures. The terms’ fingerspelling and gesture are assessed based on preference, ease of use, ease of learning, and time by research subjects who were selected as DHH individuals familiar with ASL.

The data is collected in a series of video recordings by research subjects as well as a post-participation questionnaire. Each research subject has produced thirty total videos, two videos to fingerspell and gesture each technical term. Afterwards, they completed a post-participation questionnaire in which they indicated their preference and how easy it was to learn and use both fingerspelling and gestures. Additionally, the videos have been analyzed to determine the time difference between fingerspelling and gestures. Analysis reveals that gestures are favored over fingerspelling as they are generally preferred, considered easier to learn and use, and faster. These results underscore the significance for standardized gestures in the Computer Science curriculum for accessible learning that enhances communication and promotes inclusion.

ContributorsKarim, Bushra (Author) / Gupta, Sandeep (Thesis director) / Hossain, Sameena (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of International Letters and Cultures (Contributor)
Created2024-05
Description
Speech to text models have become a very useful tool for hospitals. Hospitals can use automatic transcriptions to be able to reduce workload on doctors and clinicians since they do not have to manually record information. This automation can give them more time to meet with more patients and increase

Speech to text models have become a very useful tool for hospitals. Hospitals can use automatic transcriptions to be able to reduce workload on doctors and clinicians since they do not have to manually record information. This automation can give them more time to meet with more patients and increase the efficiency of hospital work. However, an unexplored application of speech-to-text are emergency calls. The most common use for automated transcriptions are to document what doctors are doing and are given time to proofread for errors. This work focuses on the problem of transcriptions of emergency call data. Our work curates this emergency call data and models it as a medical transcription problem in hopes that the transcriptions can be used later for medical decision making. The heavy background noise and poor audio quality that comes with emergency radio are the reason this problem is challenging to solve. The results of this experiment show a modest increase to the accuracy of transcribing the emergency hospital recordings.
ContributorsKwon, Taehoon (Author) / Gopalan, Nakul (Thesis director) / McKinley, Kenneth (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
Description

2018, Google researchers published the BERT (Bidirectional Encoder Representations from Transformers) model, which has since served as a starting point for hundreds of NLP (Natural Language Processing) related experiments and other derivative models. BERT was trained on masked-language modelling (sentence prediction) but its capabilities extend to more common NLP tasks,

2018, Google researchers published the BERT (Bidirectional Encoder Representations from Transformers) model, which has since served as a starting point for hundreds of NLP (Natural Language Processing) related experiments and other derivative models. BERT was trained on masked-language modelling (sentence prediction) but its capabilities extend to more common NLP tasks, such as language inference and text classification. Naralytics is a company that seeks to use natural language in order to be able to categorize users who create text into multiple categories – which is a modified version of classification. However, the text that Naralytics seeks to pull from exceed the maximum token length of 512 tokens that BERT supports – so this report discusses the research towards multiple BERT derivatives that seek to address this problem – and then implements a solution that addresses the multiple concerns that are attached to this kind of model.

ContributorsNgo, Nicholas (Author) / Carter, Lynn (Thesis director) / Lee, Gyou-Re (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Economics Program in CLAS (Contributor)
Created2023-05
Description

The field of quantum computing is an exciting area of research that allows quantum mechanics such as superposition, interference, and entanglement to be utilized in solving complex computing problems. One real world application of quantum computing involves applying it to machine learning problems. In this thesis, I explore the effects

The field of quantum computing is an exciting area of research that allows quantum mechanics such as superposition, interference, and entanglement to be utilized in solving complex computing problems. One real world application of quantum computing involves applying it to machine learning problems. In this thesis, I explore the effects of choosing different circuit ansatz and optimizers on the performance of a variational quantum classifier tasked with binary classification.

ContributorsHsu, Brightan (Author) / De Luca, Gennaro (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12
Description
Narrative generation is an important field due to the high demand for stories in video game design and also in stories used in learning tools in the classroom. As these stories should contain depth, it is desired for these stories to ideally be more descriptive. There are tools that hel

Narrative generation is an important field due to the high demand for stories in video game design and also in stories used in learning tools in the classroom. As these stories should contain depth, it is desired for these stories to ideally be more descriptive. There are tools that help with the creation of these stories, such as planning, which requires a domain as input, or GPT-3, which requires an input prompt to generate the stories. However, other aspects to consider are the coherence and variation of stories. To save time and effort and create multiple possible stories, we combined both planning and the Large Language Model (LLM) GPT-3 similar to how they were used in TattleTale to generate such stories while examining whether descriptive input prompts to GPT-3 affect the outputted stories. The stories generated are readable to the general public and overall, the prompts do not consistently affect descriptiveness of outputs across all stories tested. For this work, three stories with three variants each were created and tested for descriptiveness. To do so, adjectives, adverbs, prepositional phrases, and suboordinating conjunctions were counted using Natural Language Processing (NLP) tool spaCy for Part Of Speech (POS) tagging. This work has shown that descriptiveness is highly correlated with the amount of words in the story in general, so running GPT-3 to obtain longer stories is a feasible option to consider in order to obtain more descriptive stories. The limitations of GPT-3 have an impact on the descriptiveness of resulting stories due to GPT-3’s inconsistency and transformer architecture, and other methods of narrative generation such as simple planning could be more useful.
ContributorsDozier, Courtney (Author) / Chavez-Echeagary, Maria Elena (Thesis director) / Benjamin, Victor (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12
Description
In response to the lasting negative effects of the COVID-19 pandemic on driver’s education and road safety, this thesis is intended to create an iOS application that recognizes and reports on poor driving habits. The end user opens the application to start a trip, the application records GPS data and

In response to the lasting negative effects of the COVID-19 pandemic on driver’s education and road safety, this thesis is intended to create an iOS application that recognizes and reports on poor driving habits. The end user opens the application to start a trip, the application records GPS data and information from APIs containing environmental information in a consistent, synchronized manner, patterns in said data are analyzed by the application to flag events representing different issues when driving, and when the user presses a button to end the trip, a report of the events is presented. The project was developed using a complete design process, including a full Research and Development process and detailed design documentation. Separate components of the application were developed in an iterative structure, with GPS information, the data synchronization system, API parsing and recording, data analysis, and feedback all being designed and tested separately. The application ultimately reached late beta status, with target stability and test results being achieved in typical use cases.
ContributorsBronzi, John (Author) / Meuth, Ryan (Thesis director) / Yee, Richard (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12
Description
The growth in online job boards has made it easier than ever to find and apply for roles online. Unfortunately, since said job boards are, mainly, designed for hiring companies and not job applicants, the applicant interface is high friction and frustrating. With each company (and often each

The growth in online job boards has made it easier than ever to find and apply for roles online. Unfortunately, since said job boards are, mainly, designed for hiring companies and not job applicants, the applicant interface is high friction and frustrating. With each company (and often each job) that a job-seeker applies for, they need to fill out an application form asking for the same information they have already provided countless times. This thesis explores the effectiveness of FuseApply, a web application and accompanying Chrome extension that reduces the friction involved in filling out these forms by automatically filling out a portion of job applications for users. Results from user experience testing with eleven Arizona State University (ASU) School of Computing and Augmented Intelligence students on real-world job applications demonstrated significant time savings and thus added value for users. On average, FuseApply saved users 33.09 seconds in time completing online job application forms, compared with manually filling them out. A one-tail T-test confirmed that this difference is statistically significant. Users also showed noticeable reduction in frustration with FuseApply. 72.7% of applicants said that they would use FuseApply in the future when applying for jobs, and comments were also positive. Business viability is less clear, as 63.6% of applicants said they would not pay for the software. Results demonstrate that FuseApply is useful and valuable software, but cast doubt on monetization plans.
ContributorsO'Scannlain-Miller, Henry (Author) / Elena Chavez-Echeagaray, Maria (Thesis director) / Benjamin, Victor (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12