Filtering by
- Creators: ASU Library. Music Library
In this thesis, I explored the interconnected ways in which human experience can shape and be shaped by environments of the future, such as interactive environments and spaces, embedded with sensors, enlivened by advanced algorithms for sensor data processing. I have developed an abstract representational experience into the vast and continual journey through life that shapes how we can use sensory immersion. The experimental work was housed in the iStage: an advanced black box space in the School of Arts, Media, and Engineering, which consists of video cameras, motion capture systems, spatial audio systems, and controllable lighting and projector systems. The malleable and interactive space of the iStage transformed into a reflective tool in which to gain insight into the overall shared, but very individual, emotional odyssey. Additionally, I surveyed participants after engaging in the experience to better understand their perceptions and interpretations of the experience. With the responses of participants' experiences and collective reflection upon the project I can begin to think about future iterations and how they might contain applications in health and/or wellness.
In accordance with the practices of Digital Culture, Chrononaut Canyon is an interactive art experience that demonstrates how digital design practices can influence change, and innovative solutions to global problems. Digital Culture is defined as the arts, tools, customs, and values of the digital world and how they interact and overlap with the physical world. As computerization and technological innovations rapidly increase and permeate into everyday life and the physical world, the need to understand the role of digital tools becomes imperative in designing solutions to global problems. This includes using digital technology and design as communication tools to aid in the awareness of global problems, such as climate change and environmental degradation, in order to create sustainable solutions whilst embracing the twenty-first century’s digital culture.
In this thesis, I combine my passion for baton twirling choreography, improvisation, and performance with my passion for theatre lighting and sound design technology. I developed a performance system centered around a baton which has been augmented with sensors, capturing its movements; these sensors send data via WiFi to a computer connected to a lighting network and a generative sound composition software, changing music and theatrical lighting looks based on the real-time movements of the baton. To demonstrate my work, I design and present a public performance to showcase the capabilities of the baton. Future work includes creating a flexible, scalable version of the system to be portable for multiple venues and to include more advanced lighting responses such as controlling motorized, moving lights, and collaborating with audio and media artists to generate more performances with different sound and media.