Matching Items (12,675)
Filtering by

Clear all filters

Description
Meloscape, an innovative music therapy iPad app, addresses the challenge of providing an authentic therapeutic experience virtually to older adults. Meloscape offers a user-friendly platform that goes beyond existing apps by providing standalone simulations of music therapy sessions that can also be used as a tool between in-person sessions. Developed

Meloscape, an innovative music therapy iPad app, addresses the challenge of providing an authentic therapeutic experience virtually to older adults. Meloscape offers a user-friendly platform that goes beyond existing apps by providing standalone simulations of music therapy sessions that can also be used as a tool between in-person sessions. Developed with a focus on research, accessibility, lifelong learning, and the unique needs of older adults, Meloscape features follow-along video sessions, guided meditations, personalized music selections, and journaling capabilities, creating a holistic and immersive music therapy experience. Meloscape strives to empower older adults to independently engage in music therapy, fostering cognitive and physical well-being and enriching their lives in profound ways.
ContributorsBourne, Chloe (Author) / Asano, Mizuki (Co-author) / Olson, Loren (Thesis director) / Belgrave, Melita (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2023-12
Description
Music festivals are a vibrant celebration of art, culture, and community, attracting global audiences and creating memorable experiences. However, the environmental footprint associated with these events from waste production, energy consumption, transportation, and water usage, poses significant sustainability challenges. This thesis proposes the development of a sustainable festival event management

Music festivals are a vibrant celebration of art, culture, and community, attracting global audiences and creating memorable experiences. However, the environmental footprint associated with these events from waste production, energy consumption, transportation, and water usage, poses significant sustainability challenges. This thesis proposes the development of a sustainable festival event management software designed to enhance and support sustainability practices at music festivals. The software enables real-time monitoring and analysis of key environmental strategies in waste management, energy use, transportation modes, and water management, assisting organizers in making informed decisions towards reducing ecological impacts. The research encompasses a detailed review of existing sustainable practices in the festival industry, identification of critical monitoring areas, and the integration of relevant algorithms for data analysis within the software. By facilitating better management through technology, this software aims to set a new standard for eco-friendly festival operations, promoting a balance between operational needs and environmental mindfulness.
ContributorsGulaya, Ashwin (Author) / Kuhn, Anthony (Thesis director) / Hedges, Craig (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
Description
College 101 is a limited mini-series podcast to highlight the misconceptions and preconceptions that students have surrounding college and to disprove and provide advice to the contrary. Each episode interviews one or two people who either currently attend or graduated from Arizona State University. The project focuses on four main

College 101 is a limited mini-series podcast to highlight the misconceptions and preconceptions that students have surrounding college and to disprove and provide advice to the contrary. Each episode interviews one or two people who either currently attend or graduated from Arizona State University. The project focuses on four main topics in each episode: funny stories from time during college, advice for the audience, the media’s impact on the interviewee’s view of college, and some personalized topics based on each person’s background. The goal of this project is to provide support and comfort to students who may feel that they are alone in their college experience or that they are “missing out” on college.
ContributorsBaxter, Catherine (Author) / Bauer, DB (Thesis director) / Paine, Garth (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
Description
Sphaera Somnium is a 360 degree audiovisual installation that serves as a gateway for individuals to step into a realm filled with speculative spaces, where immersive techniques encourage the human senses to explore uncharted territories. Within Sphaera Somnium, we aim to demonstrate how new spatial media can enrich user experiences

Sphaera Somnium is a 360 degree audiovisual installation that serves as a gateway for individuals to step into a realm filled with speculative spaces, where immersive techniques encourage the human senses to explore uncharted territories. Within Sphaera Somnium, we aim to demonstrate how new spatial media can enrich user experiences and offer glimpses into alternate perspectives. By seamlessly blending audio and visuals, this immersive journey is meant to evoke dreamlike, multi-sensory sensations. The project also offers accessibility to realities that would typically require significant time, expense, and transportation to access. This accessibility not only breaks down physical barriers but also levels the playing field on the cost of experience, making it available to a wider audience regardless of geographical location or financial means. By providing a platform for individuals to engage with these speculative environments, we hope to foster a deeper understanding of our relationship with technology, perception, and the world around us. As participants are transported into these immersive realms, they are encouraged to contemplate the emerging uses of new technologies and how they shape our understanding of reality.
ContributorsVan Bussum, Tessa (Author) / Kautz, Luke (Thesis director) / Kurtz, Jamie (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
Description
A virtual exhibition featuring four vignettes telling the story of how a certain group of friends met and are then later reunited to recall their story. Each vignette, with a duration of 2-3 minutes, will screen a different perspective of each member's recollection about their first meeting. Each of the

A virtual exhibition featuring four vignettes telling the story of how a certain group of friends met and are then later reunited to recall their story. Each vignette, with a duration of 2-3 minutes, will screen a different perspective of each member's recollection about their first meeting. Each of the four vignettes will be heavily influenced by each group members' favorite musical genres along with selected films to mirror these musical themes. The project will utilize 4 different film genres and each vignette will have their own distinctive color grade, cinematography, and musical score to compliment the characters’ personality and perspective. The exhibit is non-linear, giving viewers the freedom to explore the vignettes in any order they choose. The non-linear vignettes will be able to tell a single, cohesive story, but still preserve the freedom to view a single character’s perspective without taking away from the experience. This approach allows each visitor to craft their own narrative timeline, enhancing their engagement and investment in the experience. This will be achieved in the set up of the exhibition with each vignette displayed on individual screens in order to allow each vignette to be played simultaneously. There will be a total of four different screens that will play one of the four vignettes and will be displayed to allow multiple people to experience the exhibition. The overall goal is to create a unique viewing experience that showcases the creativity and technical skills of the team through unique visual storytelling techniques.
ContributorsVazquez, Paola (Author) / Kautz, Luke (Thesis director) / Kirtz, Jaime (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
ContributorsDi Russo, Michelle (Conductor) / Alpizar, Mark (Conductor) / Shaker, Shannon (Conductor) / Gupta, Kamna (Conductor) / ASU Library. Music Library (Publisher)
Created2017-11-29
ContributorsPercussion Jazz Ensemble (Performer) / ASU Library. Music Library (Publisher)
Created2017-11-20
ContributorsSmith, J. B., 1957- (Director) / Mancuso, Simone (Director) / Contemporary Percussion Ensemble (Performer) / ASU Library. Music Library (Contributor)
Created2017-11-19
ContributorsASU Library. Music Library (Publisher)
Created2017-11-17
ContributorsSmith, Aaron (Performer) / Solari, John (Performer) / Hammond, Marinne (Performer) / Shaner, Hayden (Performer) / Kempton, Emily (Performer) / Wills, Grace (Performer) / Rumney, Emily (Performer) / Neff, Megyn (Performer) / DiBarry, Michael (Performer) / ASU Library. Music Library (Publisher)
Created2017-11-17