This project offers an argument that isolates several major forces that it contends pose a critical threat to the endurance of modern American democracy. It evaluates modern and classic political philosophy to identify the prerequisites for a stable democracy, identifying and defining voter education and participation as necessary contributors to civic engagement. It provides a socio-legal framework for evaluating four phenomena that have shifted in their impact on politics over the past 20 years: the roles of money and media in politics, as well as disenfranchisement by gerrymandering and by felon voting restrictions. It demonstrates how each has a new and worsening impact on voter education and/or participation, thus threatening the continued existence of modern American democracy.
This project offers an argument that isolates several major forces that it contends pose a critical threat to the endurance of modern American democracy. It evaluates modern and classic political philosophy to identify the prerequisites for a stable democracy, identifying and defining voter education and participation as necessary contributors to civic engagement. It provides a socio-legal framework for evaluating four phenomena that have shifted in their impact on politics over the past 20 years: the roles of money and media in politics, as well as disenfranchisement by gerrymandering and by felon voting restrictions. It demonstrates how each has a new and worsening impact on voter education and/or participation, thus threatening the continued existence of modern American democracy.
This project offers an argument that isolates several major forces that it contends pose a critical threat to the endurance of modern American democracy. It evaluates modern and classic political philosophy to identify the prerequisites for a stable democracy, identifying and defining voter education and participation as necessary contributors to civic engagement. It provides a socio-legal framework for evaluating four phenomena that have shifted in their impact on politics over the past 20 years: the roles of money and media in politics, as well as disenfranchisement by gerrymandering and by felon voting restrictions. It demonstrates how each has a new and worsening impact on voter education and/or participation, thus threatening the continued existence of modern American democracy.
The goal of this thesis is to better understand the outcomes of both treated and untreated maternal depression on fetal development and birth defects. We focus on a class of antidepressant drugs known as selective serotonin reuptake inhibitors (SSRIs). We hope to gain insight into how these effects might carry on into childhood and adolescent years. While research shows there are potentially significant consequences for the fetus in both treated and untreated scenarios, it remains unclear whether depression itself or SSRIs play the larger role in the outcomes of children born from these women. We begin with a general history of depression and the introduction of SSRIs, followed by a review of the physiology of depression and SSRI treatment. We then narrow our focus to the history of maternal depression, SSRI usage in pregnant women, and potential risk factors. Following this, we analyze studies on the effects of depression and SSRI usage on the fetus and at birth, paying careful attention to the cortisol pathway that results from depression itself and the biochemical effects that SSRIs have on embryogenesis and fetal development. While there is limited research on the long-term effects of fetal exposure to SSRI-treated and untreated maternal depression, one of the aims of this thesis is to understand the potential risks for children throughout their developmental years and into adolescence. Therefore, we also researched the effects of depression and SSRI use in children and adolescents themselves, comparing this information to the effects of both SSRI-treated and untreated maternal depression. We believe there is sufficient evidence of causal connections involving cortisol (in untreated depression) and SSRIs (in pharmacologically treated depression) to warrant caution regarding the use of SSRIs in a clinical setting. We suggest alternative treatments for depression such as Cognitive Behavioral Therapy (CBT), which have been shown to be effective, and which have very little chance for harm. Notably, such treatments can be of real benefit regardless of the underlying biological, psychological, and social causes of depression. Finally, we conclude by suggesting some preventative treatments for maternal depression. While we do not believe the use of SSRIs needs to be completely avoided in the case of maternal depression, we believe that better practitioner education in preventing depression could go a long way in making them unnecessary in most cases.
Ultimate Frisbee or "Ultimate," is a fast growing field sport that is being played competitively at universities across the country. Many mid-tier college teams have the goal of winning as many games as possible, however they also need to grow their program by training and retaining new players. The purpose of this project was to create a prototype statistical tool that maximizes a player line-up's probability of scoring the next point, while having as equal playing time across all experienced and novice players as possible. Game, player, and team data was collected for 25 different games played over the course of 4 tournaments during Fall 2017 and early Spring 2018 using the UltiAnalytics iPad application. "Amount of Top 1/3 Players" was the measure of equal playing time, and "Line Efficiency" and "Line Interaction" represented a line's probability of scoring. After running a logistic regression, Line Efficiency was found to be the more accurate predictor of scoring outcome than Line Interaction. An "Equal PT Measure vs. Line Efficiency" graph was then created and the plot showed what the optimal lines were depending on what the user's preferences were at that point in time. Possible next steps include testing the model and refining it as needed.
Virtual Reality is being widely adapted for use in the consumer market. There are adaptations of the technology for every purpose, from education, to gaming, and even medical. There are businesses being formed worldwide that incorporate the gaming utility in an arcade/internet café style. However, there are other plausible business models. There is the preexisting model that companies are currently using, another option is to add this technology to preexisting physical arcades, and to create a new business with practices decided by consumer statistics. These three models were tested in this study to determine the profitability, feasibility, and best practices for each. Each business model appears to be incredibly profitable based on the assumptions used for this study.