Matching Items (192)
Description
This paper describes the Divine Decisions project, an experiment on the synthesis of physical and digital design techniques in the field of video game design and development. The project is inspired by unique types of video game input devices like the Nintendo R.O.B, the digital twin technologies utilized in Activision

This paper describes the Divine Decisions project, an experiment on the synthesis of physical and digital design techniques in the field of video game design and development. The project is inspired by unique types of video game input devices like the Nintendo R.O.B, the digital twin technologies utilized in Activision Blizzard’s Skylanders series, and the narrative themes present in titles such as Undertale and Fear and Hunger, with the ultimate goal of creating a uniquely immersive experience that enhances the user’s sense of agency and responsibility for their choices. Divine Decisions examines how the use of physical, interactive elements can affect how an audience experiences a digital narrative and how they choose to interact with it.
ContributorsCraven, Jonah (Author) / Kautz, Luke (Thesis director) / Kirtz, Jaime (Committee member) / Barrett, The Honors College (Contributor) / School of Human Evolution & Social Change (Contributor) / Computing and Informatics Program (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
Description
Creative thesis written in conjunction with my Media Arts and Sciences capstone project, Relatables. Relatables are a series of collectible cards and pins that feature four fictional characters representing a diverse range of backgrounds and personalities. These characters serve as catalysts for open and insightful discussions, encouraging children to explore

Creative thesis written in conjunction with my Media Arts and Sciences capstone project, Relatables. Relatables are a series of collectible cards and pins that feature four fictional characters representing a diverse range of backgrounds and personalities. These characters serve as catalysts for open and insightful discussions, encouraging children to explore and reflect upon the beginnings of complex aspects of human experiences in a comprehensible manner. A QR code on each of the cards direct users to an interactive website that acts as a hub for exploration and discussion where users can access more detailed profiles of each character and resources for parents.
ContributorsBustamante, McKenna (Author) / Kautz, Luke (Thesis director) / Kirtz, Jaime (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / Arts, Media and Engineering Sch T (Contributor)
Created2024-05
Description

Student engagement is a crucial tool that Arizona State University uses through multiple different methods to improve the student experience and increase retention. While student engagement has been implemented for decades, many methods come with weaknesses and areas for improvement that are evident through research on student engagement, critical factors

Student engagement is a crucial tool that Arizona State University uses through multiple different methods to improve the student experience and increase retention. While student engagement has been implemented for decades, many methods come with weaknesses and areas for improvement that are evident through research on student engagement, critical factors towards student’s success, and high impact student engagement practices. Through research, student engagement has proven to be multi-faceted, crucial for a student’s success, and an ever-evolving tool that the university must continue to improve to meet the changing needs of the student body. This paper defines student engagement and high impact student engagement practices, lists and explains the many methods of student engagement, explains critical factors for student engagement, details Arizona State University’s current student engagement methods on the Downtown Phoenix Campus, and provides recommendations for improvement based on those aforementioned findings. This paper finds that many of the current methods could be improved through the implementation of new practices and programs such as Engage-Credits, the use of Design Thinking, and improvements for current systems surrounding collaboration, diversity initiatives, advising, student’s relationships with faculty and staff, and implementing the difference between engaged and disengaged students.

ContributorsApap, Pat (Author) / O'Flaherty, Katherine (Thesis director) / Golden, Amy (Committee member) / Barrett, The Honors College (Contributor) / School of Public Affairs (Contributor) / School of Community Resources and Development (Contributor) / School of Politics and Global Studies (Contributor)
Created2024-05
Description
For this creative project, I created a visually immersive and artistic data visualization of global space-related activities. The project aims to create a sense of wonder and creativity for space exploration through unconventional data visualization. By focusing mainly on the artistic elements of the visualization, the project will have a

For this creative project, I created a visually immersive and artistic data visualization of global space-related activities. The project aims to create a sense of wonder and creativity for space exploration through unconventional data visualization. By focusing mainly on the artistic elements of the visualization, the project will have a larger emotional impact on its viewers, as opposed to a traditional data visualization. The project uses a comprehensive dataset of space-related articles, all of which include the location of the activity discussed in the article, as well as keywords and other fields. The dataset will serve as material to create a narrative that shows not only how space-related activities are distributed around the globe but also the overarching themes of the activities. To create the final project, I used the JavaScript library p5.js.
ContributorsDeb, Roshni (Author) / Bryan, Chris (Thesis director) / Zhang, Weidi (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor) / Computer Science and Engineering Program (Contributor)
Created2024-05
Description

vaNILla is the connections based, partnership driven platform for collegiate student athletes and brands to pursue Name, Image and Likeness (NIL) deals. The program was coded in SwiftUI as a MVP (minimum viable product). I then took a look at NIL since its enactment and analyzed the financial impact of

vaNILla is the connections based, partnership driven platform for collegiate student athletes and brands to pursue Name, Image and Likeness (NIL) deals. The program was coded in SwiftUI as a MVP (minimum viable product). I then took a look at NIL since its enactment and analyzed the financial impact of the rule change so far by creating a literary review that discusses the need for financial literacy and collectives’ influences on recruiting.

ContributorsMassi, Talia (Author) / Hill, Retha (Thesis director) / Merkow, Todd (Committee member) / Reed, Sada (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor) / School of Community Resources and Development (Contributor)
Created2023-05
Description

A friend of mine once told me that coding is like doing magic, and frankly, I am inclined to agree. With a keyboard, a development environment, and a little bit of language skill, you can build an entire world. Despite being heavily rooted in logic, math, and science, there is

A friend of mine once told me that coding is like doing magic, and frankly, I am inclined to agree. With a keyboard, a development environment, and a little bit of language skill, you can build an entire world. Despite being heavily rooted in logic, math, and science, there is a certain mystery to it, a sense of illusion and wizardry. The sense of pride and power that comes from successfully finishing an app, program, or website is like no other. I recently watched the film Ex Machina (Alex Garland, 2014) for the first time, and I was struck by one of the lines. In thinking about the success of his creation and what that means for the world, he says, “I’m not a man, I’m God.” And although I wouldn’t say that is exactly how I feel when I turn in a coding assignment, I understand the sentiment. This thesis is going to be a bit different than the one I thought I was going to write. When I started this, I thought it would be about an amazing coding project I had completed. I would write about all the beautiful code and the nitty gritty of the technical aspects. But, the project that I intended to create is not the project I ended up with, and I couldn’t be happier. I finished with something a lot more meaningful, a lot more interdisciplinary, and a lot more me. In this essay and the accompanying coding project, I aim to take you on the journey of building my own piece of digital culture, an app titled “Exposed.” I begin by discussing how the motivation to create Exposed came from the desire to stop using an app made by an internet celebrity and how the values of Gen Z and their relationship with technology influenced and guided the creation of the app. Then I examine the relationship between code and the coder, and how external factors such as being a woman in technology impacts project development. Then I explain the results of the coding process and outline how Exposed turned out. Finally, I consider the meaning of digital culture and how it functions in the creation of Exposed. Along the way this project became extremely personal. I found that the deeper I dove into making the code work, the more I learned about myself and my relationship to technology. If I promise to be honest with you, will you promise to listen to what I have to say?

ContributorsRimsza, Melissa (Author) / Olson, Loren (Thesis director) / Moran, Stacey (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor) / Arts, Media and Engineering Sch T (Contributor) / Walter Cronkite School of Journalism and Mass Comm (Contributor)
Created2023-05
Description

Food insecurity as defined by the US Department of Agriculture (USDA) is the limited or uncertain availability of nutritionally adequate and safe foods or the ability to acquire such food in a socially acceptable manner. This research paper looks at differences in rates of food insecurity within the general population,

Food insecurity as defined by the US Department of Agriculture (USDA) is the limited or uncertain availability of nutritionally adequate and safe foods or the ability to acquire such food in a socially acceptable manner. This research paper looks at differences in rates of food insecurity within the general population, among the ethnic groups and across college campuses. Current literature indicates that non-Hispanic blacks are disproportionately affected both within the general population and within the student population when compared to their White counterparts. This research paper is a review of literature that addresses the challenges associated with food insecurity among college students in the US, its causes, coping strategies, and implications both to the students and the society at large. Outlined are successful interventions at various institutions of higher education, resources and programs in place to tackle this societal malaise among college students in particular. Next, the paper addresses the issue of food insecurity among the three public universities in the State of Arizona with a focus on what program and resources each of the universities have in place to help students who are faced with food insecurity. Finally, several workable interventions are outlined that could be implemented to address food insecurity among student population in post-secondary campuses across the nation; ranging from the customary food pantry set up to the grandiose for universities that desire to be bold, sustainable, revolutionary, desire to be unique among its peers and be trail blazers in addressing food insecurity among college students.

ContributorsTometi, Peter (Author) / Mook, Laurie (Thesis director) / Legg, Eric (Committee member) / Lucio, Joanna (Committee member) / Barrett, The Honors College (Contributor) / School of Community Resources and Development (Contributor)
Created2023-05
Description

The Lovely Co. is a comprehensive business plan that is an all inclusive service for newly engaged couples. This company has been created to fill a void in the wedding planning industry of a one-stop-shop. The goal of The Lovely Co. is to take away the stress that comes along

The Lovely Co. is a comprehensive business plan that is an all inclusive service for newly engaged couples. This company has been created to fill a void in the wedding planning industry of a one-stop-shop. The goal of The Lovely Co. is to take away the stress that comes along with planning a wedding/events. This project has all aspects of a start up business including: website, social media platforms, business cards, pamphlets, budget, and employee's. We hope you have a "Lovely" time learning more about The Lovely Co.

ContributorsDeMayo, Sydney (Author) / Bonfiglio, Thomas (Thesis director) / LaRosa, Julia (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor) / Department of Marketing (Contributor) / School of Community Resources and Development (Contributor)
Created2023-05
Description

Fundraising is a difficult yet critical function of nonprofit organizations. Special events make up a portion of fundraising strategy, and this project covers the basic components for throwing an inaugural event – one that the nonprofit organization has not done before but would like to continue to host regularly, typically

Fundraising is a difficult yet critical function of nonprofit organizations. Special events make up a portion of fundraising strategy, and this project covers the basic components for throwing an inaugural event – one that the nonprofit organization has not done before but would like to continue to host regularly, typically annually – as it compares to my personal experience spearheading the Inaugural EmpoweRanch Roundup. When organizing any event, the first step is to define the purpose of the event by establishing a vision and goals. When establishing the purpose, consider what the funds from the event will directly pay for— the more specific you can get, the better. Donors want to see the impact they are making through their contributions, which will be clear if the purpose and projected profit allocation is communicated well. After establishing the time, date, and location, one should consider staff structure, volunteer management, organization, budgeting, print and digital marketing, social media marketing, risk management, site operations, food and beverage, accessibility, and sponsorships. Sponsorships become increasingly important depending on the budget for the event. After the execution of the event, it is important to evaluate and consider what improvements could be made if the event were to be reproduced. Evaluate if the event as a whole accomplished the purpose and goals established at the beginning of the process as well as how each component of the event and its production contributed to the purpose and goals.

Created2023-05
Description
Society is developing at an exponential rate and engineers have become the pioneers of great technical breakthroughs; however, these revolutionary products can only become usable for the public if it is designed with the users in mind. User experience (UX) is the pinnacle of creating value for the user and

Society is developing at an exponential rate and engineers have become the pioneers of great technical breakthroughs; however, these revolutionary products can only become usable for the public if it is designed with the users in mind. User experience (UX) is the pinnacle of creating value for the user and an emphasis on UX can greatly increase company accessibility and legacy. One way to do this is through interactive chatbots that are available at all hours. Chatbots are becoming more mainstream for businesses' websites to improve the user experience by giving instantaneous relief to customers with pressing questions. Especially for new initiatives, providing chatbots that are constantly available to educate potential users on the company will drive more traffic. The motivation behind this project was to create the best fitting chatbot, namely AishaBot, for the start-up Aisha Comfortable Coliving Inc. whose fun personality and educational tone speaks to the company demographic. After understanding the demographic, dialogues were written for the chatbot with a specific tone and sentiment to engage the users. In order to assess the effectiveness of the dialogue, 15 female participants were recruited to partake in the study, assessing their overall experience with the purpose of gaining feedback and refining the chatbot. Participants were asked to complete 5 tasks and the majority completed 95% of the tasks successfully, resulting in an overall positive user experience. The participants communicated with and received the tone of the dialogues very well from AishaBot. Along with this, a better understanding was gained on how to alter key words and how the participants from different age ranges went about asking their questions.
ContributorsSalahudeen, Afsana (Author) / Ngov, Justin (Co-author) / Elena Chavez-Echeagaray, Maria (Thesis director) / ElSherbiny, Aisha (Committee member) / Barrett, The Honors College (Contributor) / Arts, Media and Engineering Sch T (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-12