This creative project is a visual and sonic exploration of emotion in a video game format. The game is a 2D side-scroller created using PyGame and Python that focuses on a character who uses "emotions" to navigate their increasingly unrecognizable world. This project was taken on to explore the ways in which technologically-created media can relate to the human experience of emotion, and the ways in which emotions are like software to the human body's hardware. Additionally, this project conceptually comments on and rejects the idea that human situations always require a specific "appropriate" human emotion in response. Credit for the music in this game goes to Markus Rennemann.

Inflatable planetarium dome, 4K projection system, 4-channel surround sound audio system.
Spring 2019 Course: Curating Stories and Science in Northern Arizona (taught by Daniel Collins)
In the seminar Curating Stories and Science in Northern Arizona, students worked individually and collectively to create a “research compendium” inspired by James Turrell’s Roden Crater. Marked by the intersection of science and art, our discussions included experts from astrophysics, literature, sacred architecture, natural history, cultural geography, Native American studies, perceptual psychology, phenomenology, archaeology, and fine art. Students generated a rich collection of works representing many disciplines and methodological approaches. Roden Crater has become a launching pad for our own embodied experience of place—from the microscopic features of the Arizona landscape to interstellar space.

Seeds, soil
Spring 2019 Course: Curating Stories and Science in Northern Arizona (taught by Daniel Collins)
In the seminar Curating Stories and Science in Northern Arizona, students worked individually and collectively to create a “research compendium” inspired by James Turrell’s Roden Crater. Marked by the intersection of science and art, our discussions included experts from astrophysics, literature, sacred architecture, natural history, cultural geography, Native American studies, perceptual psychology, phenomenology, archaeology, and fine art. Students generated a rich collection of works representing many disciplines and methodological approaches. Roden Crater has become a launching pad for our own embodied experience of place—from the microscopic features of the Arizona landscape to interstellar space.

Arduino controlled LED fixtures.
Spring 2019 Course: Curating Stories and Science in Northern Arizona (taught by Daniel Collins)
In the seminar Curating Stories and Science in Northern Arizona, students worked individually and collectively to create a “research compendium” inspired by James Turrell’s Roden Crater. Marked by the intersection of science and art, our discussions included experts from astrophysics, literature, sacred architecture, natural history, cultural geography, Native American studies, perceptual psychology, phenomenology, archaeology, and fine art. Students generated a rich collection of works representing many disciplines and methodological approaches. Roden Crater has become a launching pad for our own embodied experience of place—from the microscopic features of the Arizona landscape to interstellar space.