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The process of learning a new skill can be time consuming and difficult for both the teacher and the student, especially when it comes to computer modeling. With so many terms and functionalities to familiarize oneself with, this task can be overwhelming to even the most knowledgeable student. The purpose

The process of learning a new skill can be time consuming and difficult for both the teacher and the student, especially when it comes to computer modeling. With so many terms and functionalities to familiarize oneself with, this task can be overwhelming to even the most knowledgeable student. The purpose of this paper is to describe the methodology used in the creation of a new set of curricula for those attempting to learn how to use the Dynamic Traffic Simulation Package with Multi-Resolution Modeling. The current DLSim curriculum currently relates information via high-concept terms and complicated graphics. The information in this paper aims to provide a streamlined set of curricula for new users of DLSim, including lesson plans and improved infographics.

ContributorsMills, Alexander (Author) / Zhou, Xuesong (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description
There are numerous possibilities for virtual reality (VR) to improve upon the dissemination of information in several professional fields. Virtual reality has the capacity to be a useful tool in the judicial system related to its use in the presentation of evidence to juries and other persons. Crime scenes are

There are numerous possibilities for virtual reality (VR) to improve upon the dissemination of information in several professional fields. Virtual reality has the capacity to be a useful tool in the judicial system related to its use in the presentation of evidence to juries and other persons. Crime scenes are a crucial part of an investigation but are difficult to present to a jury. This experiment proposes an investigation to study the difference in the emotional impact of showing jurors an immersive virtual reality representation of a crime scene compared to traditional crime scene photos and the subsequent impact that the VR crime scene tour has on juror decision making. Participants will be randomly assigned to either a 3D VR recreation of a crime scene or be presented with crime scene photos. User responses will then be collected. The following study proposes a prototype for the recreation of a crime scene in VR using the real-world children of Darlie Routier murder case study.
ContributorsLott, Tracey (Author) / Johnson-Glenberg, Mina (Thesis director) / Salerno, Jessica (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of International Letters and Cultures (Contributor)
Created2022-05
Description
Since the advent of DNA analysis, organizations such as the Innocence Project have been able to exonerate people who were wrongfully convicted of crimes, often due to erroneous forensic evidence analysis. In many cases, analytical techniques, such as fingerprint analysis, toolmark analysis, or hair comparisons have been cited as nearly

Since the advent of DNA analysis, organizations such as the Innocence Project have been able to exonerate people who were wrongfully convicted of crimes, often due to erroneous forensic evidence analysis. In many cases, analytical techniques, such as fingerprint analysis, toolmark analysis, or hair comparisons have been cited as nearly infallible sources of evidentiary fact. However, these methods rely on subjective interpretation by a forensic examiner and lack stringent, quantitative methods for ensuring reliability and accuracy. For most of these methods, the examiner is supplied only with the unknown sample from the crime scene, and a known sample from a suspect. This, combined with the influence of psychological factors such as confirmation bias, has resulted in the need for a reliable mechanism of ensuring the efficacy of a particular type of analysis as well as the objectivity, and competence of the analyst. One proposed method to resolve these issues is the use of a filler-control method, in which analysts are given an “evidence line-up” containing at least three samples: the unknown sample from the crime scene, a sample from the suspect, and at least one filler sample from an individual who is not involved in the investigation. This method provides a reliable method for estimating error rates for an analyst and can provide the analyst with direct feedback about their performance to accurately gauge their competence. This method also helps to prevent the introduction of confirmation bias, as the source of the samples is unknown to the analyst. The goal of the current research is to test the capacity of a filler-control method to lead to better confidence-calibration of examiners’ match judgements when compared to the conventional method. The hypothesis of this experiment is that participants using the filler control method will have improved performance and increased confidence calibration due to receiving feedback over the course of the trials when compared to participants using the traditional method.
ContributorsRocha, Bethany (Author) / Smalarz, Laura (Thesis director) / Kukucka, Jeff (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Natural Sciences (Contributor)
Created2022-05
Description

The HLA, Human Leukocyte Antigens, are encoded by a polymorphic set of genes where even a single base change can impact the function of the body’s immune response to foreign antigens [1]. Although many methods exist to type these alleles using whole-genome sequencing (WGS), few can use RNA sequencing (RNA-seq)

The HLA, Human Leukocyte Antigens, are encoded by a polymorphic set of genes where even a single base change can impact the function of the body’s immune response to foreign antigens [1]. Although many methods exist to type these alleles using whole-genome sequencing (WGS), few can use RNA sequencing (RNA-seq) to show the functional expression of the alleles with its inconsistency in coverage, and none of these allow for novel allele discovery. We present an approach using partially ordered graphs to project sequenced data onto the known alleles allowing for accurate and efficient typing of the HLA genes with flexibility for discovering new alleles and tolerance for poor sequence quality. This graph-guided approach to assembling and typing the HLA genes from RNA-seq has applications throughout precision medicine, facilitating the prevention and treatment of autoimmune diseases where allele expression can change. It is also a necessary step for determining donors for organ transplants with the least likelihood of rejection. This novel approach of combining database matching with partially ordered graphs for assembling genetic sequences of RNA-seq data could be applied towards typing other alleles.

ContributorsMallett, Shayna (Author) / Lee, Heewook (Thesis director) / Wilson, Melissa (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description
For my thesis, I developed an educational video game titled Cannon Quest. Based around a thought experiment proposed in 1687 by Sir Isaac Newton, Cannon Quest allows players to explore a miniature, 2-dimensional solar system using real physics and gravity. My principle goal was to create an interactive model of

For my thesis, I developed an educational video game titled Cannon Quest. Based around a thought experiment proposed in 1687 by Sir Isaac Newton, Cannon Quest allows players to explore a miniature, 2-dimensional solar system using real physics and gravity. My principle goal was to create an interactive model of orbital motion, with some game/simulation elements. This allows players who are totally unfamiliar with orbital mechanics to gain at least a rudimentary understanding simply by playing the game. While the educational model was my primary goal, care was taken to ensure that Cannon Quest functions as a playable simulator. I developed my own user interface (UI), control setup, and art, as well as integrating music and animation for a more complete user experience. I also spent a significant amount of time balancing the gameplay aspects with the real physics, occasionally sacrificing reality where needed to ensure a better experience. The resulting product is simple and straightforward, while retaining much of the nuances of actual orbital motion. I also developed a website to host Cannon Quest, and better direct my playtesters from a single hub. You can visit this website at www.cannonquest.carrd.co. Alternatively, you can visit https://possiblymatthew.itch.io/cannon-quest or https://github.com/matthewbenjamin22/Cannon-Quest to play the game.
ContributorsBenjamin, Matthew (Author) / Kobayashi, Yoshihiro (Thesis director) / Feng, Xuerong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2022-05
Description
The goal of this project was to determine if the chosen research and testing method would result in a game where students would practice math in the best way. This was done by creating a video game using Unity that followed key principles for designing a math game and for

The goal of this project was to determine if the chosen research and testing method would result in a game where students would practice math in the best way. This was done by creating a video game using Unity that followed key principles for designing a math game and for how students should practice math in general. Testing was done on participants to determine the strategies they used in order to play the game and these strategies were then defined and categorized based on their effectiveness and how well they met the learning principles. Also, the participants were asked a before and after question to determine if the game improved their overall attitude towards math to make sure the game was helping them learn and was not a hindrance. There was an overall increase in the participants’ feelings towards math after playing the game as well as beneficial strategies, so the research and testing method was overall a success.
ContributorsVaillancourt, Tyler (Author) / Kobayashi, Yoshihiro (Thesis director) / Amresh, Ashish (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description

Recent advancements in machine learning methods have allowed companies to develop advanced computer vision aided production lines that take advantage of the raw and labeled data captured by high-definition cameras mounted at vantage points in their factory floor. We experiment with two different methods of developing one such system to

Recent advancements in machine learning methods have allowed companies to develop advanced computer vision aided production lines that take advantage of the raw and labeled data captured by high-definition cameras mounted at vantage points in their factory floor. We experiment with two different methods of developing one such system to automatically track key components on a production line. By tracking the state of these key components using object detection we can accurately determine and report production line metrics like part arrival and start/stop times for key factory processes. We began by collecting and labeling raw image data from the cameras overlooking the factory floor. Using that data we trained two dedicated object detection models. Our training utilized transfer learning to start from a Faster R-CNN ResNet model trained on Microsoft’s COCO dataset. The first model we developed is a binary classifier that detects the state of a single object while the second model is a multiclass classifier that detects the state of two distinct objects on the factory floor. Both models achieved over 95% classification and localization accuracy on our test datasets. Having two additional classes did not affect the classification or localization accuracy of the multiclass model compared to the binary model.

ContributorsPaulson, Hunter (Author) / Ju, Feng (Thesis director) / Balasubramanian, Ramkumar (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
Description
Since the onset of the COVID-19 pandemic, the world has been turned upside down. People everywhere are recommended to self-isolate and social distance to limit the spread of the deadly virus. Older adults specifically are being forced into isolation because they are at the highest risk for severe illness—illness that

Since the onset of the COVID-19 pandemic, the world has been turned upside down. People everywhere are recommended to self-isolate and social distance to limit the spread of the deadly virus. Older adults specifically are being forced into isolation because they are at the highest risk for severe illness—illness that can result in hospitalization, intensive care, or even death. But this isolation is not new. Even before COVID-19, the older adult population has been suffering through a social isolation epidemic. And now, with social distancing measures in place, even more adults are being socially isolated to remain safe and healthy. But when individuals are isolated for long periods of time and no longer have an active social network to connect with, this social isolation can become harmful. Social isolation is known to increase the risk of cardiovascular disease, obesity, and stroke, and it is associated with anxiety, depression, and cognitive decline. Furthermore, the risk of premature death from any cause increases because of social isolation. With all these negative consequences, it is crucial that we confront the toll that COVID-19 countermeasures have taken on older adults and look for ways to prevent social isolation. Venture Together, a multi-user social media platform designed for older adults, attempts to do just this and more.
ContributorsHouchins, Michelle (Author) / Doebbeling, Bradley (Thesis director) / Mejía, Mauricio (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of International Letters and Cultures (Contributor)
Created2022-05
Description

Th NTRU cryptosystem is a lattice-based encryption scheme. Several parameters determine the speed, size, correctness rate and security of the algorithm. These parameters need to be carefully selected for the algorithm to function correctly. This thesis includes a short overview of the NTRU algorithm and its mathematical background before discussing

Th NTRU cryptosystem is a lattice-based encryption scheme. Several parameters determine the speed, size, correctness rate and security of the algorithm. These parameters need to be carefully selected for the algorithm to function correctly. This thesis includes a short overview of the NTRU algorithm and its mathematical background before discussing the results of experimentally testing various different parameter sets for NTRU and determining the effect that different relationships between these parameters have on the overall effectiveness of NTRU.

ContributorsPeterson, Steven (Author) / Jones, John (Thesis director) / Sprung, Florian (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05
Description
The decision to disclose or not disclose information is a personal choice. When medical information is learned, a patient has to make decisions about disclosure. This qualitative research project has the goal of understanding how Latinx participants' cultural values, experiences from this community, and other factors influence the decision to

The decision to disclose or not disclose information is a personal choice. When medical information is learned, a patient has to make decisions about disclosure. This qualitative research project has the goal of understanding how Latinx participants' cultural values, experiences from this community, and other factors influence the decision to disclose in a romantic relationship. Twelve interviews were conducted using a semi-structured interview guide and the main themes found from analysis of the data cultural and relational influencers. This thesis serves as a resource for healthcare professionals to better understand their Latinx patient population in times where disclosure is encountered.
ContributorsPetersen, Claire (Author) / Cayetano, Catalina (Thesis director) / Flores, Valerie (Committee member) / Sellner, Erin (Committee member) / Barrett, The Honors College (Contributor) / School of Mathematical and Natural Sciences (Contributor)
Created2022-05