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- Creators: Computer Science and Engineering Program
This thesis is based on bringing together three different components: non-Euclidean geometric worlds, virtual reality, and environmental puzzles in video games. While all three exist in their own right in the world of video games, as well as combined in pairs, there are virtually no examples of all three together. Non-Euclidean environmental puzzle games have existed for around 10 years in various forms, short environmental puzzle games in virtual reality have come into existence in around the past five years, and non-Euclidean virtual reality exists mainly as non-video game short demos from the past few years. This project seeks to be able to bring these components together to create a proof of concept for how a game like this should function, particularly the integration of non-Euclidean virtual reality in the context of a video game. To do this, a Unity package which uses a custom system for creating worlds in a non-Euclidean way rather than Unity’s built-in components such as for transforms, collisions, and rendering was used. This was used in conjunction with the SteamVR implementation with Unity to create a cohesive and immersive player experience.
British colonialism was a well-established facet of Western history. The British have been especially notable in colonizing countries within Africa as well as India. In terms of India, the ramifications of their actions have had a significant impact on the social and political structure from the 19th century to modernity. Many scholars have alleged that brutalities set forth by the British and the discriminatory practices enforced onto the Indian population were entirely new. However, while the violence incurred cannot be ignored, the actual governance and structural changes were heavily influenced by the Hindu caste system already established within India. The Hindu caste system is a centuries-old practice that designates followers into five, family-determined, class denominations from highest to lowest: Brahmins (priests), Kshatriyas (rulers and warriors), Vaishyas (merchants, landowners, skilled workers), Shudras (farmworkers, servants, and unskilled workers), and Dalits (out-casts). The given thesis focuses on the perceptions and interactions of the British in 19th century India as well as the structural changes enforced by the British. Numerous nineteenth-century texts such as Up the Country by Emily Eden and India in 1848 by Arthur Mills, M.P. Murray were centered on the environment and day-to-day changes of India in the form of travel/informational readings. Both texts are utilized in this argument to highlight how the caste system was a contributing factor in British administration, contrary to the general perception of scholars. More importantly, Up the Country, offers a glimpse of the realities within northern India, where the British had the strongest control and is utilized to draw parallels between the caste system and British actions during the 1800s. The effects of discrimination and inequality continue to have a considerable effect on the Indian population to this day. However, the British have hastily been given total blame for such ramifications without considering the role of Indian societal principles in these disparities.
Procedural content generation refers to the creation of data algorithmically using controlled randomness. These algorithms can be used to generate complex environments and geological formations as opposed to manually creating environments, using photogrammetry, or other means. Geological formations and the surrounding terrain can be created using noise based algorithms such as Perlin noise. However, interpreting noise in this manner has a number of challenges due to the pseudo-random nature of noise. We will discuss how to generate noise, how to render noise, and the challenges in interpreting noise.
As much as SARS-CoV-2 has altered the way humans live since the beginning of 2020,<br/>this virus's deadly nature has required clinical testing to meet 2020's demands of higher<br/>throughput, higher accuracy and higher efficiency. Information technology has allowed<br/>institutions, like Arizona State University (ASU), to make strategic and operational changes to<br/>combat the SARS-CoV-2 pandemic. At ASU, information technology was one of the six facets<br/>identified in the ongoing review of the ASU Biodesign Clinical Testing Laboratory (ABCTL)<br/>among business, communications, management/training, law, and clinical analysis. The first<br/>chapter of this manuscript covers the background of clinical laboratory automation and details<br/>the automated laboratory workflow to perform ABCTL’s COVID-19 diagnostic testing. The<br/>second chapter discusses the usability and efficiency of key information technology systems of<br/>the ABCTL. The third chapter explains the role of quality control and data management within<br/>ABCTL’s use of information technology. The fourth chapter highlights the importance of data<br/>modeling and 10 best practices when responding to future public health emergencies.
The Covid-19 pandemic has made a significant impact on both the stock market and the<br/>global economy. The resulting volatility in stock prices has provided an opportunity to examine<br/>the Efficient Market Hypothesis. This study aims to gain insights into the efficiency of markets<br/>based on stock price performance in the Covid era. Specifically, it investigates the market’s<br/>ability to anticipate significant events during the Covid-19 timeline beginning November 1, 2019<br/><br/>and ending March 31, 2021. To examine the efficiency of markets, our team created a Stay-at-<br/>Home Portfolio, experiencing economic tailwinds from the Covid lockdowns, and a Pandemic<br/><br/>Loser Portfolio, experiencing economic headwinds from the Covid lockdowns. Cumulative<br/>returns of each portfolio are benchmarked to the cumulative returns of the S&P 500. The results<br/>showed that the Efficient Market Hypothesis is likely to be valid, although a definitive<br/>conclusion cannot be made based on the scope of the analysis. There are recommendations for<br/>further research surrounding key events that may be able to draw a more direct conclusion.
The role of technology in shaping modern society has become increasingly important in the context of current democratic politics, especially when examined through the lens of social media. Twitter is a prominent social media platform used as a political medium, contributing to political movements such as #OccupyWallStreet, #MeToo, and #BlackLivesMatter. Using the #BlackLivesMatter movement as an illustrative case to establish patterns in Twitter usage, this thesis aims to answer the question “to what extent is Twitter an accurate representation of “real life” in terms of performative activism and user engagement?” The discussion of Twitter is contextualized by research on Twitter’s use in politics, both as a mobilizing force and potential to divide and mislead. Using intervals of time between 2014 – 2020, Twitter data containing #BlackLivesMatter is collected and analyzed. The discussion of findings centers around the role of performative activism in social mobilization on twitter. The analysis shows patterns in the data that indicates performative activism can skew the real picture of civic engagement, which can impact the way in which public opinion affects future public policy and mobilization.
The rampant occurrence of spam telephone calls shows a clear weakness of authentication and security in our telephone systems. The onset of cheap and effective voice over Internet Protocol (VoIP) technology is a major factor in this as our existing telephone ecosystem is virtually defenseless by many features of this technology. Our telephone systems have also suffered tremendously from a lack of a proper Caller ID verification system. Phone call spammers are able to mask their identities with relative ease by quickly editing their Caller ID. It will take a combination of unique innovations in implementing new authentication mechanisms in the telephone ecosystem, novel government regulation, and understanding how the people behind the spam phone calls themselves operate.<br/><br/>This study dives into the robocall ecosystem to find more about the humans behind spam telephone calls and the economic models they use. Understanding how the people behind robocalls work within their environments will allow for more insight into how the ecosystem works. The study looks at the human component of robocalls: what ways they benefit from conducting spam phone calls, patterns in how they identify which phone number to call, and how these people interact with each other within the telephone spam ecosystem. This information will be pivotal to educate consumers on how they should mitigate spam as well as for creating defensive systems. In this qualitative study, we have conducted numerous interviews with call center employees, have had participants fill out surveys, and garnered data through our CallFire integrated voice broadcast system. While the research is still ongoing, initial conclusions in my pilot study interview data point to promising transparency in how the voices behind these calls operate on both a small and large scale.
Obesity rates among adults have steadily grown in recent decades all the way up to<br/>42.4% in 2018. This is a 12% increase from the turn of the century (Center for Disease Control<br/>and Prevention, 2021). A major reason for this rise is increased consumption of processed,<br/>high-calorie foods. People eat these foods at a young age and develop bad eating habits that can<br/>last for the rest of their lives. It is essential to intervene early and help adolescents form<br/>balanced, healthy eating habits before bad habits are already formed. Our solution to this<br/>problem is Green Gamers. Green Gamers combines adolescent’s passion for gaming with<br/>healthy eating via in-game rewards for healthy eating. People will be able to purchase healthy<br/>food items, such as a bag of carrots, and on the packaging there will be a QR code. They will<br/>then be able to scan the code on our website, and earn points which will unlock in-game items<br/>and other rewards. Video game rewards act as effective motivators for you people to eat more<br/>healthy foods. After the solution was formulated, a preliminary survey was conducted to<br/>confirm that video game related rewards would inspire children to eat more healthy foods.<br/>Based on those results, we are currently in the process of running a secondary market research<br/>campaign to learn if gift card rewards are a stronger motivator. Our end goal for Green Gamers<br/>would be to partner with large gaming studios and food producers. This would allow us access to<br/>many gaming franchises, so that rewards are available from a wide variety of games: making the<br/>platform appealing to a diverse audience of gamers. Similarly, a relationship with large food<br/>producers would give us the ability to place QR codes on a greater assortment of healthy food<br/>items. Although no relationships with large companies have been forged yet, we plan to utilize<br/>funding to test our concept on small focus groups in schools